ENGLISH

Programming Game AI by Example

Book information

Publisher
Wordware Publishing
Year
2004
ISBN
9781556220784, 1-55622-078-2
Open Library ID
OL8594200M
Language
english
Format
PDF
Filesize
11 MB (11998014 bytes)
Edition
1
Pages
521\521
Time added
2010-04-25 21:59:20

Description

Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

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