ENGLISH

Programming Game AI by Example

Book information

Publisher
Jones & Bartlett Publishers
Year
2004
ISBN
9781556220784, 1556220782
Open Library ID
OL8594200M
Language
english
Format
DJVU
Filesize
7 MB (7464303 bytes)
Edition
1
Pages
521\521
Time added
2014-10-05 02:30:00

Description

The book has great examples for incorporating good artificial intelligence in games. The author knows how to organize code effectively, and if you're a beginner programmer with C++, you'll learn a few things there as well. I also like that the extra material for the book that is usually included as a CD in other books can be found online for download instead, so you don't have to worry if you're missing something when buying the book. Some of things I've learned in the book include agent movement behavior, using finite state machines, and message handling for state changes. A good understanding of C++ or some object oriented language is a must. Otherwise, the author uses easy to understand language and relates the subject very well.

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