ENGLISH

Programming game AI by example

Book information

Publisher
Jones & Bartlett Learning
Year
2005
ISBN
1556220782, 9781556220784
Google Books ID
gDLpyWtFacYC
Open Library ID
OL8594200M
Language
english
Format
PDF
Filesize
6 MB (6728880 bytes)
Edition
1
Pages
521\521
Orientation
yes
Scanned
no
Time added
2011-08-31 04:54:40

Description

Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Similar books