Mathematics for 3D Game Programming & Computer Graphics (Game Development Series)
Book information
Description
If you're trying to find examples of 3D vector operations (dot and cross products, especially) that keep the interest of a mixed class of 18-25 year olds, this book is a fantastic source. If you're approaching the topic from the point of view of a programmer, trying to acquire the necessary math, it may be a bit dense. I'm sure many of the examples are now out-of-date, compared to current 3D implementations, but I learned quite a bit, anyway.
Similar books
3D游戏与计算机图形学中的数学方法
2004 · PDF
Foundations of Game Engine Development, Volume 1: Mathematics
2016 · PDF
Foundations of Game Engine Development, Volume 2: Rendering
2019 · DJVU
Foundations of Game Engine Development Volume 2 Rendering
2019 · PDF
Foundations of Game Engine Development, Volume 1: Mathematics
2016 · DJVU
Foundations of Game Engine Development, Volume 1: Mathematics
2016 · PDF
Game Engine Gems 1
2011 · PDF
Foundation Game of Engine Development: Volume 1 - Mathematics
2016 · PDF