ENGLISH

Foundations of Game Engine Development Volume 2 Rendering

Book information

Publisher
Terathon Software
Year
2019
ISBN
9780985811754
Language
english
Format
PDF
Filesize
21 MB (21959720 bytes)
Series
Foundations of Game Engine Development 2
Volume
2
Edition
4
Pages
409\409
Time added
2020-06-06 08:42:58

Description

"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included." Amazon description Preface Chapter 5 Graphics Processing Chapter 6 Projections Chapter 7 Shading Chapter 8 Lighting and Shadows Chapter 9 Visibility and Occlusion Chapter 10 Advanced Rendering Index

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