ENGLISH

Foundations of Game Engine Development, Volume 2: Rendering

Book information

Publisher
Terathon Software
Year
2019
ISBN
0985811757, 9780985811754
Language
english
Format
DJVU
Filesize
6 MB (6411704 bytes)
Volume
2
Pages
409\409
Time added
2020-09-15 16:06:22

Description

From amazon: This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

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