ENGLISH

Programming Game AI by Example

Book information

Publisher
Jones & Bartlett Publishers
Year
2004
ISBN
1556220782, 9781556220784, 9781417544912
Open Library ID
OL8594200M
Language
english
Format
CHM
Filesize
9 MB (9115070 bytes)
Edition
1
Pages
500\0
Library
mexmat
Time added
2009-07-20 03:45:11

Description

Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

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