ENGLISH

Computer Games: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers

Book information

Publisher
Springer International Publishing
Year
2014
ISBN
978-3-319-05427-8, 978-3-319-05428-5
DOI
10.1007/978-3-319-05428-5
Language
english
Format
PDF
Filesize
3 MB (3077949 bytes)
Series
Communications in Computer and Information Science 408
Edition
1
Pages
133\141
Time added
2014-04-13 05:00:00

Description

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.

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