Computer Games: 7th Workshop, CGW 2018, Held in Conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018, Stockholm, Sweden, July 13, 2018, Revised Selected Papers
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This book constitutes revised selected papers from the 7th Workshop on Computer Games, CGW 2018, held in conjunction with the 27th International Conference on Artificial Intelligence, IJCAI 2018 in Stockholm, Sweden, in July 2018. The 8 full papers presented in this volume were carefully reviewed and selected from 15 submissions. They cover a wide range of topics related to video games; general game playing.- machine learning and Monte Carlo tree search. Front Matter ....Pages i-xi Front Matter ....Pages 1-1 Towards Embodied StarCraft II Winner Prediction (Vanessa Volz, Mike Preuss, Mathias Kirk Bonde)....Pages 3-22 MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage Between Teams in MOBA Games (Lijun Yu, Dawei Zhang, Xiangqun Chen, Xing Xie)....Pages 23-40 TextWorld: A Learning Environment for Text-Based Games (Marc-Alexandre Côté, Ákos Kádár, Xingdi Yuan, Ben Kybartas, Tavian Barnes, Emery Fine et al.)....Pages 41-75 Front Matter ....Pages 77-77 Statistical GGP Game Decomposition (Aline Hufschmitt, Jean-Noël Vittaut, Nicolas Jouandeau)....Pages 79-97 Iterative Tree Search in General Game Playing with Incomplete Information (Armin Chitizadeh, Michael Thielscher)....Pages 98-115 Front Matter ....Pages 117-117 Spatial Average Pooling for Computer Go (Tristan Cazenave)....Pages 119-126 Analyzing the Impact of Knowledge and Search in Monte Carlo Tree Search in Go (Farhad Haqiqat, Martin Müller)....Pages 127-146 What’s in a Game? The Effect of Game Complexity on Deep Reinforcement Learning (Erdem Emekligil, Ethem Alpaydın)....Pages 147-163 Back Matter ....Pages 165-165
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