ENGLISH

Real-time rendering tricks and techniques in DirectX

Book information

Publisher
Premier Press
Year
2002
ISBN
1931841276, 9781931841276
LCC
T385 .D468 2002
Google Books ID
K2EpcnFCNYoC
Open Library ID
OL3959194M
Language
english
Format
PDF
Filesize
15 MB (16243556 bytes)
Series
Game development
Edition
1
Pages
865\865
Orientation
yes
Scanned
no
Time added
2012-02-04 16:00:00

Description

The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.

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