ENGLISH

Real-Time Rendering Tricks and Techniques in DirectX

Book information

Publisher
Premier Press
Year
2002
ISBN
9781931841276, 1931841276
LCC
T385 .D468 2002
Open Library ID
OL3959194M
Language
english
Format
PDF
Filesize
47 MB (48920399 bytes)
Series
The Premier Press game development series
Edition
1
Pages
865\865
Scanned
no
Time added
2010-05-17 00:23:50

Description

I picked this book up about a year ago as it seemed to start from the beginning and cover much ground. Little did I know at the time that this would be the best book I'd find on the topic a year later. The coverage on shadow volumes and shadow maps is impressive. The discussion of things such as the depth buffer and stencil buffers is good. Plus having access to the various vertex and pixel shaders code made it easy to learn from just reviewing the code.Outside of the SDK, this is the only D3D book that I continue to reference, even as I move to DirectX 9.

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