ENGLISH

Make Your Own Python Text Adventure: A Guide to Learning Programming

Book information

Publisher
Apress
Year
2018
ISBN
978-1-4842-3230-9, 978-1-4842-3231-6
Language
english
Format
PDF
Filesize
2 MB (1795069 bytes)
Edition
1
Pages
XI, 149\156
Time added
2018-02-03 11:00:00

Description

Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more. Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll Learn Install Python and set up a workspace Master programming basics and best practices including functions, lists, loops and objects Create an interactive adventure game with a customizable world Who This Book Is For People who have never programmed before or for novice programmers starting out with Python. Front Matter ....Pages i-xi Getting Started (Phillip Johnson)....Pages 1-7 Your First Program (Phillip Johnson)....Pages 9-12 Listening to Your Users (Phillip Johnson)....Pages 13-18 Decisions (Phillip Johnson)....Pages 19-26 Functions (Phillip Johnson)....Pages 27-32 Lists (Phillip Johnson)....Pages 33-39 Loops (Phillip Johnson)....Pages 41-52 Objects (Phillip Johnson)....Pages 53-64 Exceptions (Phillip Johnson)....Pages 65-70 Intermezzo (Phillip Johnson)....Pages 71-76 Building Your World (Phillip Johnson)....Pages 77-84 Making the World More Interesting (Phillip Johnson)....Pages 85-98 World-Building Part 2 (Phillip Johnson)....Pages 99-113 Econ 101 (Phillip Johnson)....Pages 115-126 Endgame (Phillip Johnson)....Pages 127-130 Homework Solutions (Phillip Johnson)....Pages 131-144 Common Errors (Phillip Johnson)....Pages 145-146 Back Matter ....Pages 147-149

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