ENGLISH

Unity 2018 By Example - Second Edition

Book information

Publisher
Packt Publishing
Year
2018
ISBN
178839870X, 9781788398701
Language
english
Format
PDF
Filesize
45 MB (47605129 bytes)
Edition
2
Pages
484\485
Time added
2018-11-18 07:16:10

Description

Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018. 1: Unity Fundamentals Game design Getting started – Unity and projects Projects and project folders Importing assets Starting a level Transformations and navigation Scene building Lighting and sky Play testing and the Game tab Adding a water plane Adding a coin to collect Summary Test your knowledge Further Reading 2: Creating a Collection Game Creating a coin material C# scripting in Unity Counting coins Collecting coins Coins and prefabs Timers and countdowns Celebrations and fireworks! Play testing Building Summary Test your knowledge Further reading 3: Creating a Space Shooter Looking ahead – the completed project Getting started with a space shooter Creating a player object Player input Configuring the game camera Bounds locking Health Death and particles Enemies Enemy spawning Summary Test your knowledge Further reading 4: Continuing the Space Shooter Guns and gun turrets Ammo prefabs Ammo spawning User controls Scores and scoring – UI and text objects Working with scores – scripting with text Polishing Testing and diagnosis Building Summary Test your knowledge Further Reading 5: Creating a 2D Adventure Game A 2D Adventure – getting started Importing assets Creating an environment – getting started Environment Physics Creating a player Scripting the player movement Optimization Summary Test your knowledge Further reading 6: Continuing the 2D Adventure Moving platforms Creating other scenes – levels 2 and 3 Kill zones The UI health bar Ammo and hazards Gun turrets and ammo NPCs and quests Summary Test your knowledge Further Reading 7: Creating Artificial Intelligence An overview of the project Getting started Terrain construction Navigation and navigation meshes Building an NPC Creating patrolling NPCs Summary Test your knowledge Further Reading 8: Continuing with Intelligent Enemies Enemy AI – range of sight An overview of Finite State Machines The Patrol state The Chase state The Attack state Summary Test your knowledge Further Reading 9: Entering Virtual Reality Project Overview – Getting Started Setting Scene Lighting Post-Processing Stack 2 Preparing for VR Summary Test your knowledge 10: Completing the VR Game Object Pool and Spawning Creating Intelligent Enemies – Navigation Creating Intelligent Enemies – FSMs Attack and Damage Summary Test your knowledge

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