ENGLISH

Building an RPG with Unity 2018 - Second Edition

Book information

Publisher
Packt Publishing
Year
2018
ISBN
1788623460, 9781788623469
Language
english
Format
EPUB
Filesize
14 MB (14831080 bytes)
Edition
2
Pages
366\0
Time added
2018-11-18 06:48:15

Description

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. 1: What is an RPG? A brief history of the genre Characteristics of an RPG Existing or upcoming RPG games Patterns in RPG Summary 2: Planning the Game Building our RPG The story of the Zazar dynasty Asset inventory Level design Testing the level Creating the main menu Creating the GameMaster script Summary 3: RPG Character Design Character definitions Base character class attributes Character states Character model Character motion Inverse Kinematics Summary 4: The Game Mechanics Customizing the player character Non-player characters PC and NPC interaction Summary 5: GameMaster and Game Mechanics GameMaster Improving GameMaster Player data management Changes to the game level controller Testing Summary 6: Inventory System Designing an inventory system Creating an inventory item Designing an inventory interface Integrating the UI with the actual inventory system Inventory items and the player character Summary 7: User Interface and System Feedback Designing a heads-up display Completing our HUD design Integrating the code Enemy stats in the HUD Enhancing the code Summary 8: Multiplayer Setup Challenges of a multiplayer game Initial multiplayer game Network-enabling RPG characters Testing our network-enabled PC and NPC What's next? Summary

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