Swift Game Programming for Absolute Beginners
Book information
Description
Part I: Getting Started1. The Swift Language2. Game Programming Basics3. Creating a Game World4. Game Assets Part II: Painter5. Knowing What the Player is Doing6. Reacting to Player Input7. Basic Game Objects8. Game Object Types9. Colors and Collisions10. Limited Lives11. Organizing Game Objects12. Finishing the Painter GamePart III: Galactic Waste13. Adapting to Different Devices14. Game Object Hierarchies15. Game Physics16. Game Object Interaction17. Finishing the Galactic Waste GamePart IV: Penguin Pairs18. Sprite Sheets19. Storing and Recalling Game Data20. Pairing the Penguins21. Finishing the Penguin Pairs Game22. The Main Game Structure23. AnimationPart V: Tick Tick24. Platform Game Physics25. Intelligent Enemies26. Adding Player Interaction27. Finishing the Tick Tick Game
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