ENGLISH

Swift Game Programming for Absolute Beginners

Book information

Publisher
Apress
Year
2015
ISBN
9781484206515, 9781484206508, 1484206517
Language
english
Format
EPUB
Filesize
3 MB (3045293 bytes)
Pages
xxvi, 349 pages : illustrations ; 26 cm\0
Time added
2020-07-26 19:24:52

Description

Part I: Getting Started1. The Swift Language2. Game Programming Basics3. Creating a Game World4. Game Assets Part II: Painter5. Knowing What the Player is Doing6. Reacting to Player Input7. Basic Game Objects8. Game Object Types9. Colors and Collisions10. Limited Lives11. Organizing Game Objects12. Finishing the Painter GamePart III: Galactic Waste13. Adapting to Different Devices14. Game Object Hierarchies15. Game Physics16. Game Object Interaction17. Finishing the Galactic Waste GamePart IV: Penguin Pairs18. Sprite Sheets19. Storing and Recalling Game Data20. Pairing the Penguins21. Finishing the Penguin Pairs Game22. The Main Game Structure23. AnimationPart V: Tick Tick24. Platform Game Physics25. Intelligent Enemies26. Adding Player Interaction27. Finishing the Tick Tick Game

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