Building JavaScript games: for phones, tablets, and desktop
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Machine derived contents note: Part I -- 1 -- Programming -- 2 -- Game Programming Basics -- 3 -- Creating a Game World -- 4 -- Game Assets -- Part II -- 5 -- Knowing What the Player is Doing -- 6 -- Reacting to Player Input -- 7 -- Basic Game Objects -- 8 -- Game Object Types -- 9 -- Colors and Collisions -- 10 -- Limited Lives -- 11 -- Organizing Game Objects -- 12 -- Finishing the Game -- Part III -- 13 -- Adapting to Different Devices -- 14 -- Game Objects in a Structure -- 15 -- Gameplay Programming -- 16 -- Game States -- 17 -- Finishing the Game -- Part IV -- 18 -- Sprite Sheets -- 19 -- Menus and Settings -- 20 -- Game State Management -- 21 -- Storing and Recalling Game Data -- 22 -- Pairing the Penguins -- 23 -- Finishing the Game -- Part V -- 24 -- The Main Game Structure -- 25 -- Animation -- 26 -- Game Physics -- 27 -- Intelligent Enemies -- 28 -- Adding Player Interaction -- 29 -- Finishing the Game -- Part VI -- 30 -- Efficient and Readable Code -- 31 -- Deploying your Game.;Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you?ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you?ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. Machine derived contents note: Part I -- 1 -- Programming -- 2 -- Game Programming Basics -- 3 -- Creating a Game World -- 4 -- Game Assets -- Part II -- 5 -- Knowing What the Player is Doing -- 6 -- Reacting to Player Input -- 7 -- Basic Game Objects -- 8 -- Game Object Types -- 9 -- Colors and Collisions -- 10 -- Limited Lives -- 11 -- Organizing Game Objects -- 12 -- Finishing the Game -- Part III -- 13 -- Adapting to Different Devices -- 14 -- Game Objects in a Structure -- 15 -- Gameplay Programming -- 16 -- Game States -- 17 -- Finishing the Game -- Part IV -- 18 -- Sprite Sheets -- 19 -- Menus and Settings -- 20 -- Game State Management -- 21 -- Storing and Recalling Game Data -- 22 -- Pairing the Penguins -- 23 -- Finishing the Game -- Part V -- 24 -- The Main Game Structure -- 25 -- Animation -- 26 -- Game Physics -- 27 -- Intelligent Enemies -- 28 -- Adding Player Interaction -- 29 -- Finishing the Game -- Part VI -- 30 -- Efficient and Readable Code -- 31 -- Deploying your Game.
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