ENGLISH

Reverse design. Half-life

Book information

Publisher
CRC Press
Year
2019
ISBN
9781138323902, 9781138324909, 113832390X, 1138324906
Language
english
Format
PDF
Filesize
10 MB (10360363 bytes)
Series
Reverse design series
Pages
187\197
Time added
2019-04-14 09:00:00

Description

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments--back cover.  Read more... Abstract: The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments--back cover Content: Half-Life and the history of videogame design -- Introduction and structure -- The platform theme -- The arena theme -- Non-theme set pieces and selected through content -- Half-Life cover and multiplayer level design -- Conclusion.

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