Reverse design: Super Mario world
Book information
Description
Content: Chapter 1 Composite Games and the Historical Context of Super Mario WorldChapter 2 Measurements and their MeaningsChapter 3 Challenges, Cadences and Skill ThemesChapter 4.0 Introduction to Level AnalysisChapter 4.1 The Moving Targets Skill ThemeChapter 5 The Periodic Enemies ThemeChapter 6 The Preservation of Momentum ThemeChapter 7 The Intercepts ThemeChapter 8 The Mini-Theme & Isolated ConceptsChapter 9 Irregular LevelsChapter 10 The Toolkit for Cadence AnalysisChapter 11 Conclusion
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