ENGLISH

Introduction to 3D Game Programming with DirectX 10

Book information

Publisher
Jones & Bartlett Publishers
Year
2008
ISBN
1598220535, 9781598220537
LCC
QA76.76.C672 L834 2008
Open Library ID
OL16901068M
Language
english
Format
PDF
Filesize
25 MB (26513565 bytes)
Edition
1
Pages
606\606
Orientation
yes
Scanned
no
Time added
2012-02-04 16:00:00

Description

Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.

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