GURPS 4th edition. Mass Combat
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Description
Introduction Publication History About the Author About GURPS 1. Elements and Forces The Basics What an Element Represents Mini-Glossary Units Building and Maintaining Your Force Element Types Troop Strength (TS) Special Class (Class) Neutralizing Classes Transport Weight (WT) Mobility (Mob) Cost Optional Features Quality Unliving Troops Raising a Force Cost to Raise a Force Time to Raise a Force Economic Considerations The Logistic Force Statistics for Logistics Troops Maintaining a Force Super-Healing and Force Replacement 2. Elements: TL0-5 Organization Cavalry vs. Infantry Land Elements Reading the Element Statistics Naval Elements Fantastic Elements 3. Elements: TL6-12 Land Elements Reading the Element Statistics Naval Elements Naval Combat Elements Aerospace Elements Air Elements 4. Fighting Campaigning Type of Campaign Preparations Operations Forces in Motion Reconnaissance Operations Environmental Issues Before the Battle Initial Intelligence Basic Strategy Modifier Reconnaissance Adventures Troop Strength Modifiers Defense Bonus Fighting the Battle 1. Risk 2. Significant Actions Examples of Heroism and Blunders 3. Choose Battle Strategy 4. Battle Strategy Roll Desperate Strategy 5. Misfortunes of War 6. Victory? Special Battle Situations Sieges Amphibious Assaults Naval Battles Three-Sided Battles Subordinate Commands Weapons of Mass Destruction Exceptional Powers in Battle Appendix A: Sample Forces An Yrth Military Force A Modern Military Force Appendix B: Tables Features and Quality Table Travel Speed Table Reconnaissance Contest Relative TS Table Special Class Superiority Table Battle Length Table Battle Sequence Battle Strategies Table Battle Strategy Roll Combat Results Table Misfortunes of War Table Bibliography Index
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