ENGLISH

3D Math Primer for Graphics and Game Development

Book information

Publisher
A K Peters/CRC Press
Year
2011
ISBN
1568817231, 9781568817231
Language
english
Format
PDF
Filesize
231 MB (242459017 bytes)
Edition
2nd Edition
Pages
846\830
Time added
2013-10-20 16:47:08

Description

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

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