ENGLISH

Learn Computer Game Programming with DirectX 7.0

Book information

Publisher
Inc., Wordware Publishing
Year
2000
ISBN
1556227418, 9781556227417, 9780585427706
Open Library ID
OL12029822M
Language
english
Format
PDF
Filesize
7 MB (7037639 bytes)
Pages
500\588
Topic
Education
Time added
2011-04-11 19:55:47

Description

Another addition to the Wordware Game Developer’s Library, Learn Computer Game Programming with DirectX 7.0 provides beginning programmers with the foundations of computer game programming using Microsoft’s DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program’s C++ code. With this book, learn how to: Create a primary surface in DirectDraw and display a background image. Implement page flipping to produce smooth transitions between frames. Rgulate animation speed using the timer class. Enhance your sprite animation using clipping and transparent blitting. Simulate AI using timers and pseudorandom number generators. Wrap a game shell around your game engine. Set up DirectSound for playing and mixing sounds. Manage user input from the mouse, buttons, or joystick.

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