ENGLISH

Entertainment Computing - ICEC 2012: 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings

Book information

Publisher
Springer-Verlag Berlin Heidelberg
Year
2012
ISBN
9783642335419, 9783642335426
Language
english
Format
PDF
Filesize
42 MB (43635466 bytes)
Series
Lecture Notes in Computer Science 7522 : Information Systems and Applications, incl. Internet/Web, and HCI
Edition
1
Pages
611\628
Time added
2020-08-30 06:11:09

Description

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment. Front Matter....Pages - Social Interaction for Interactive Storytelling....Pages 1-15 Gaming after Dark....Pages 16-29 Information-Gathering Events in Story Plots....Pages 30-44 Design and Evaluation of Parametrizable Multi-genre Game Mechanics....Pages 45-52 A Virtual Training Tool for Giving Talks....Pages 53-66 Stories from the History of Czechoslovakia , A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process....Pages 67-74 Cognitive Processes Involved in Video Game Identification....Pages 75-84 An Annotation Scheme for Social Interaction in Digital Playgrounds....Pages 85-99 Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher....Pages 100-113 Spotting the Difference: Identifying Player Opponent Preferences in FPS Games....Pages 114-121 AR Paint: A Fusion System of a Paint Tool and AR....Pages 122-129 Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece....Pages 130-143 Follow the Grass: A Smart Material Interactive Pervasive Display....Pages 144-157 The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems....Pages 158-171 Playing with the Weather....Pages 172-184 fAARS: A Platform for Location-Aware Trans-reality Games....Pages 185-192 How to Analyse Therapeutic Games: The Player / Game / Therapy Model....Pages 193-206 Game-Based Trust....Pages 207-220 Design of Tangible Games for Children Undergoing Occupational and Physical Therapy....Pages 221-234 Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games....Pages 235-242 The Effect of Closely-Coupled Interaction on Player Experience in Casual Games....Pages 243-255 Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food....Pages 256-269 A Method for Measuring the Creative Potential of Computer Games....Pages 270-283 Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game....Pages 284-291 A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects....Pages 292-305 A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations....Pages 306-317 Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments....Pages 318-325 Out of Context Augmented Navfields: Designing Crowd Choreographies....Pages 326-332 Priority Level Planning in Kriegspiel....Pages 333-340 Writing Real-Time .Net Games in Casanova....Pages 341-348 An Analysis of Player Strategies and Performance in Audio Puzzles....Pages 349-362 Cell Phone Puppets: Turning Mobile Phones into Performing Objects....Pages 363-372 Brain-Computer Interface Games: Towards a Framework....Pages 373-380 Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops....Pages 381-388 Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?....Pages 389-392 Player Control in a Real-Time Mobile Augmented Reality Game....Pages 393-396 Evolution of GameBots Project....Pages 397-400 A Framework for Usability Evaluation of Mobile Mixed Reality Games....Pages 401-404 Therapeutic Presence - Virtual Illusions for Neurorehabilitation....Pages 405-408 Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation....Pages 409-412 Web-Based Graphic Environment to Support Programming in the Beginning Learning Process....Pages 413-416 Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA ....Pages 417-420 Value-Based Design for Gamifying Daily Activities....Pages 421-424 Real Story Interaction: The Role of Global Agency in Interactive Storytelling....Pages 425-428 Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson’s Disease Patients....Pages 429-432 The Influence of Music on Player Performance in Exergames for Parkinson’s Patients....Pages 433-436 The Soundtrack Of Your Life....Pages 437-440 Mobile Gaming with Indirect Sensor Control....Pages 441-444 Heuristics for Social Games with a Purpose....Pages 445-448 Serious Questions in Playful Questionnaires....Pages 449-452 Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour....Pages 453-456 Emotional Interaction with Surfaces - Works of Design and Computing....Pages 457-460 The Empathy Machine....Pages 461-464 Blending Real and Virtual Worlds Using Self-reflection and Fiducials....Pages 465-468 The Animation Loop Station: Near Real-Time Animation Production....Pages 469-472 Exploring User Input Metaphors for Jump and Run Games on Mobile Devices....Pages 473-475 The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training....Pages 476-479 HTML5 – Chances and Pitfalls....Pages 480-481 A Framework Concept for Emotion Enriched Interfaces....Pages 482-485 Expanding the Magic Circle in Pervasive Casual Play....Pages 486-489 Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder....Pages 490-493 SGDA2012....Pages 494-495 GCI 2012 Harnessing Collective Intelligence with Games....Pages 496-499 2 nd Workshop on Game Development and Model-Driven Software Development....Pages 500-503 PULP Scription: A DSL for Mobile HTML5 Game Applications....Pages 504-510 MDSD for Games with Eclipse Modeling Technologies....Pages 511-517 A Feature-Based Environment for Digital Games....Pages 518-523 Automating the Implementation of Games Based on Model-Driven Authoring Environments....Pages 524-529 Game Developers Need Lua AiR....Pages 530-535 Future Trends in Game Authoring Tools....Pages 536-541 The Effectiveness and Efficiency of Model Driven Game Design....Pages 542-548 Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real....Pages 549-552 “Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum....Pages 553-561 Mobile Application for Noise Pollution Monitoring through Gamification Techniques....Pages 562-571 AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response....Pages 572-577 A Ubiquitous Solution for Location-Aware Games....Pages 578-583 Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming....Pages 584-585 Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust....Pages 586-593 Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion....Pages 594-599 Cyber Security Games: A New Line of Risk....Pages 600-603 Open Source Software for Entertainment....Pages 604-607 Back Matter....Pages -

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