Unreal engine VR cookbook: developing virtual reality with UE
Book information
Description
pt. I: Getting started -- Terminology and best practices -- Head mounted display setup -- Toolkit -- pt. II: Recipes -- Trace interaction -- Teleportation -- Unreal motion graphics and 2D user interfaces -- Character inverse kinematics -- Motion controller interaction -- VR locomotion -- VR optimization -- pt. III: Appendices -- A. VR editor -- B. Resources. pt. I: Getting started -- Terminology and best practices -- Head mounted display setup -- Toolkit -- pt. II: Recipes -- Trace interaction -- Teleportation -- Unreal motion graphics and 2D user interfaces -- Character inverse kinematics -- Motion controller interaction -- VR locomotion -- VR optimization -- pt. III: Appendices -- A. VR editor -- B. Resources.
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