ENGLISH

Casual game design designing play for the gamer in all of us

Book information

Publisher
Morgan Kaufmann;Elsevier
Year
2010
ISBN
9780123749536, 0123749530
Language
english
Format
PDF
Filesize
6 MB (6433718 bytes)
Pages
1 (XVIII, 245 Seiten) Illustrationen\264
Time added
2020-07-26 19:24:52

Description

Table of Contents -- Introduction; What is Casual Gaming?; The Game Mechanic at Work; Play is the Thing; Matching; Sorting; Seeking; Managing; Hitting; Chaining; Constructing; Bouncing, Tossing, Rolling and Stacking; Socializing; Index.;From Windows Solitaireto Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn: * Analyzing and dissecting the mechanics that make a game engaging * How to look for game design inspiration in everything from games to playful activities * Stripping down game ideas to the core element of fun and build from there * Combining established mechanics into entirely new games *Endorsed by the IGDA - The International Game Developer's Association

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