ENGLISH

Game Development Using Python, 2nd Edition

Book information

Publisher
Mercury Learning and Information
Year
2021
ISBN
9781683926276, 2020951967
Language
english
Format
PDF
Filesize
14 MB (14582501 bytes)
Edition
2
Pages
\352
Time added
2022-07-07 19:48:58

Description

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES:Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and moreIncludes code samples using PygameFeatures new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)Includes a companion disc with example code, games assets, and color figures

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