ENGLISH

Gamification Mindset

Book information

Publisher
Springer International Publishing
Year
2019
ISBN
978-3-030-11077-2;978-3-030-11078-9
Language
english
Format
PDF
Filesize
2 MB (2587231 bytes)
Series
Human–Computer Interaction Series
Edition
1st ed.
Pages
XI, 138\144
Time added
2019-09-18 12:17:22

Description

This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamificationachieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable. Front Matter ....Pages i-xi Technology Impact Mindsets (Ole Goethe)....Pages 1-11 Gamified Thinking (Ole Goethe)....Pages 13-24 Problems with Applying Gamified Thinking into a Product (Ole Goethe)....Pages 25-35 Games Are Learning Systems (Ole Goethe)....Pages 37-48 Learning Experiences in Real Life (Ole Goethe)....Pages 49-58 Gamified Learning Experiences (Ole Goethe)....Pages 59-69 Game Design Principles Usable in Gamification (Ole Goethe)....Pages 71-84 Visual Aesthetics in Games and Gamification (Ole Goethe)....Pages 85-92 Timings in Games and Gamification (Ole Goethe)....Pages 93-105 Immersion in Games and Gamification (Ole Goethe)....Pages 107-117 Immersive Virtualizations (Ole Goethe)....Pages 119-130 Multimodality and Gamification (Ole Goethe)....Pages 131-136 Back Matter ....Pages 137-138

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