ENGLISH

Hello World!: Computer Programming For Kids

Book information

Publisher
Manning Publications
Year
2019
ISBN
161729702X, 9781617297021
Language
english
Format
PDF
Filesize
21 MB (22154167 bytes)
Edition
3
Pages
500\496
Topic
Computers\\Programming
Time added
2020-01-31 08:30:22

Description

Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style using Python, a programming language designed to be easy to learn. Learn to talk to your computer in its own language! Whether you want to create a game, start a business, or solve an important problem, the first step is learning to write your own programs. Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming. It brings to life the basic concepts of computing--looping, decisions, input and output, graphics, and more. Written by father-and-son team Warren and Carter Sande, this international bestseller is kid-tested and reviewed by professional educators. Now in its third edition, Hello World! has been fully updated to Python 3 and includes a new chapter about how the internet works. What's inside: • Colorful pictures, clever cartoons, and fun examples • Practice questions and exercises • Updated to Python 3 About the Reader: You don't need to know anything about programming to use the book. If you can open an app and save a file, you're ready to go! --- Windows Installer: https://www.manning.com/downloads/2073 macOS Software Package: https://www.manning.com/downloads/2074 1. Getting Started 2. Remember This: Memory and Variables 3. Basic Math 4. Types of Data 5. Input 6. GUIs: Graphical User Interfaces 7. Decisions, Decisions 8. Loop the Loop 9. Just for You: Comments 10. Game Time 11. Nested and Variable Loops 12. Collecting Things Together: Lists and Dictionaries 13. Functions 14. Objects 15. Modules 16. Graphics 17. Sprites and Collision Detection 18. A New Kind of Input: Events 19. Sound 20. More GUIs 21. Print Formatting and Strings 22. File Input and Output 23. Take a Chance: Randomness 24. Computer Simulations 25. Skier Explained 26. Making Network Connections with Sockets 27. What's Next?

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