ENGLISH

Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings

Book information

Publisher
Springer-Verlag Berlin Heidelberg
Year
2010
ISBN
3642169570, 9783642169571
DOI
10.1007/978-3-642-16958-8
Language
english
Format
PDF
Filesize
13 MB (14142711 bytes)
Series
Lecture Notes in Computer Science 6459 : Image Processing, Computer Vision, Pattern Recognition, and Graphics
Edition
1
Pages
436\445
Orientation
no
Scanned
no
Time added
2012-03-17 06:00:00

Description

This book constitutes the proceedings of the Third International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

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