ENGLISH

OpenGL(R) Shading Language

Book information

Publisher
Addison-Wesley Professional
Year
2004
ISBN
9780321197894, 0321197895
Open Library ID
OL9606972M
Language
english
Format
CHM
Filesize
3 MB (3072164 bytes)
Pages
608\0
Time added
2010-05-17 00:23:50

Description

The book covers all you need to know to write opengl shaders. There are a number of examples covered, with source both in the book and available for download. The writing is understandable and comprehensive, if ponderous. My only complaint is the encyclopedic nature of the book. Tons of man page like reference material in the back and throughout. It lacks the inspiration of a book like Frank Luna's DirectX, where he develops techniques like normal mapping, cascaded shadow maps, etc.. with all the relevant math details. But, if you have those details, this book has everything you need to implement them in GLSL. So a good buy.

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