ENGLISH

Simulating Good and Evil: The Morality and Politics of Videogames

Book information

Publisher
Rutgers University Press
Year
2020
ISBN
9781978818606
DOI
10.36019/9781978818606
Language
english
Format
PDF
Filesize
2 MB (2582999 bytes)
Pages
232\222
Library
degruyter.com
Time added
2023-08-23 14:19:21

Description

Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.

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