ENGLISH

Learn cocos2D Game Development with iOS 5

Book information

Publisher
Apress
Year
2011
ISBN
9781430238133, 9781430238140
Language
english
Format
PDF
Filesize
8 MB (7985240 bytes)
Edition
1
Pages
532\526
Time added
2020-08-30 06:11:09

Description

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store. Front Matter....Pages i-xvi Introduction....Pages 1-14 Getting Started....Pages 15-40 Essentials....Pages 41-80 Your First Game....Pages 81-113 Game Building Blocks....Pages 115-140 Sprites In-Depth....Pages 141-167 Scrolling with Joy....Pages 169-193 Shoot’ em Up....Pages 195-216 Particle Effects....Pages 217-242 Working with Tilemaps....Pages 243-267 Isometric Tilemaps....Pages 269-296 Physics Engines....Pages 297-320 Pinball Game....Pages 321-364 Game Center....Pages 365-400 Cocos2d with UIKit Views....Pages 401-438 Kobold2D Introduction....Pages 439-465 Out of the Ordinary....Pages 467-494 Back Matter....Pages 495-515

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