God of War Official Strategy Guide
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COVER COPYRIGHT TITLE PAGE TABLE OF CONTENTS FOREWORD THE BASICS DIFFICULTIES GIVE ME A STORY GIVE ME A BALANCED EXPERIENCE GIVE ME A CHALLENGE GIVE ME GOD OF WAR USER INTERFACE HEAD-UP DISPLAY Other On-Screen Notifications THE PAUSE MENU GAME MECHANICS GETTING AROUND The Witch’s Compass Leviathan Axe Scorn Poles Explosive Red Jars Light Arrows and Crystals Shock Arrows and Shatter Crystals Thamur’s Chisel Hel’s Bramble The Winds of Hel Look and Listen for Hints Further Exploration DWARVEN SHOPS Lost Items REALM TRAVEL ROOM REALMS AVAILABLE FOR TRAVEL MYSTIC GATEWAYS KRATOS’ HEALTH Resurrection Stones SPARTAN RAGE EARNING XP RUNESTONES VALUABLE LOOT UNLOCK NORNIR CHESTS RESOURCES Yggdrasil’s Dew Hanging Resources POWER LEVEL Enemy Power Level COLORS What Is Affected by Power Level Enemy Resilience to Interruptions: Frost/Burn/Weaken/Shock/Stun Status Damage: Enemy Attack Potency As It Relates to Block/Block Break/Unblockable Atreus’ Damage COMBAT Movement Quick Dodge Dodge Roll Targeting Block Break and Unblockable Attacks Use the Environment Pin Enemies to Walls Executioner’s Cleave Shatter Enemies Momentum Stats and Gear Specialization “BERSERKER” “JUGGERNAUT” “DEVASTATOR” Vulnerable Enemy States Stun Spin Trip Wall Stun Wall Bounce Ground Bounce and OTG (Off the Ground) Enemy Debuffs Frost Burn Weaken Shock ENEMY REPOPULATION ELITE ENEMIES ELITE ENEMY ATTRIBUTES ELITE ENEMY ATTRIBUTES ON GIVE ME GOD OF WAR DIFFICULTY ELITE ENEMY ATTRIBUTES FOR THOSE THAT HAVE TURNED (GIVE ME GOD OF WAR DIFFICULTY) RULES FOR TURNING ELITE THE ENEMY HORDES RESISTANCE AND IMPACT USING ATREUS Atreus Combat Moves Grapple Bow Sweep Overhead Smash Shoulder Charge Bow Launcher Wall-Stun Follow-up Ogre Grapple Atreus’ Defensive Moves Dropkick Bow Melee and Arrow Juggle Quick Evade USING SPARTAN RAGE UPGRADING KRATOS AND ATREUS WEAPON UPGRADES RUNIC ATTACKS AND SUMMONS SKILLS SUGGESTED EQUIPMENT TO REACH REQUIRED STATS POMMELS FOR THE AXE AND BLADES ARMOR FOR KRATOS AND ATREUS TALISMANS ENCHANTMENTS JOURNEY BEYOND THE JOURNEY EXPLORATION LORE Jötnar Shrines Lore Markers Rune Reads Scrolls Mimir’s Tales Lessons FAVORS THE FAVORS ARTIFACTS ARTIFACTS LABORS Crafting Skill Kill World Muspelheim RAVENS TREASURE MAPS REALM TEARS HIDDEN CHAMBERS THE HIDDEN CHAMBERS VALKYRIES MUSPELHEIM NIFLHEIM EQUIPMENT AND SKILLS STATS WEAPONS AND SHIELD Skills Runic Attacks and Summons SWITCHING ATTACKS AND SUMMONS Pommels LEVIATHAN AXE Upgrades Skills Runic Attacks Axe Pommels BLADES OF CHAOS Upgrades Skills Runic Attacks Blades Pommels GUARDIAN SHIELD Skills TALON BOW UPGRADES Skills Runic Summons BOAR STAMPEDE STORM OF THE ELKS FALCONS’ DIVE MURDER OF CROWS BITTER SQUIRREL WRATH OF THE WOLF KRATOS’ ARMOR ARMOR SHOP AVAILABILITY CHEST ARMOR WRIST ARMOR WAIST ARMOR TALISMANS THE SHATTERED GAUNTLET OF AGES’ TRUE POTENTIAL ENCHANTMENTS Randomly Generated Enchantments Stat Boost Burst and Buff Effect Enchantment Perks Unique Enchantments ATREUS’ ARMOR RESOURCES Buy and Sell Special Items THE JOURNEY THE MARKED TREES WILDWOODS HOW TO USE THIS WALKTHROUGH OBJECTIVE: Follow the River Downstream FAVORS, LABORS, AND COLLECTIBLES OBJECTIVE: Hunt with Atreus JOURNEY OBJECTIVES OBJECTIVE: Return to the House STUN THE DRAUGR STUNNING ENEMIES DEFEAT THE HEL-WALKER Hel-Reaver Lord FIND THE FINAL LOST TOY LOST TOY ENTER THE HOUSE Defeat the Stranger PHASE 1: BACKYARD PHASE 2: ROOFTOP PHASE 3: RAGE SPARTAN RAGE PHASE 4: FINALE OBJECTIVE: Return to the House PATH TO THE MOUNTAIN WILDWOODS’ EDGE OBJECTIVE: Journey to the Mountain TRAVERSE THE CANYON YELLOW PATH MARKERS CLIMB THE PLATFORMS ATREUS POINTS THE WAY GET PAST WILDWOODS’ EDGE Draugr Projectile THREAT INDICATOR ICONS GIANTS! LOOT LOW AND HIGH OBJECTIVE: Continue Toward the Mountain FIND THE LEGENDARY CHEST LIGHT RUNIC ATTACKS JÖTNAR RUINS SURVIVE THE ARENA ENEMY POWER LEVELS WHEN SWARMED, GET RUNIC “THE EYES OF ODIN” LABOR: RAVENS DEFEAT THE HEAVY DRAUGR! JÖTNAR MARKETPLACE YELLOW & RED FLASH ATTACKS Heavy Draugr Revenant Poison OPTIONAL: DEFEAT THE LEVEL 3 HEAVY! FIND THE JÖTNAR SHRINE SVARTALFHEIM SEALED HRUNGNIR UNSEAL THE NORNIR CHEST GET ACROSS THE NEXT DRAWBRIDGE JÖTNAR RUINS OBJECTIVE: Fight Off the Reavers Shadow ESCAPE THE JÖTNAR RUINS MASK Hel-Reaver JÖTNAR RUINS OBJECTIVE: Throw Your Axe at the Trees UPGRADE LEVIATHAN SELL THOSE ARTIFACTS UPGRADE THE TALON BOW SPEND THAT XP! DEFEAT THE DRAUGR INTRUDERS OBJECTIVE: Proceed Through the Gate to the Mountain MASK SPIKE TRAP CAVERN OBJECTIVE: Continue to the Mountain RAISE THE SPIKED CEILING A NASTY TIP FROM THE DEV TEAM MASK UNLOCK THE NORNIR CHEST THE RIVER PASS SOLVE THE DOOR PUZZLE MASK MASK RIVER BASIN OBJECTIVE: Hunt with Atreus Defeat the Lava Troll! READ THE LORE MARKER PRAYER TO ODIN UNLOCK THE NORNIR CHEST THE ABANDONED CAMP HUNT THE WILD BOAR EXPLORE THEABANDONED VILLAGE MASK RIVER PASS OBJECTIVE: Find Atreus CHASE DOWN THE WILD BOAR WITCH’S HOUSE OBJECTIVE: Follow the Witch OBJECTIVE: Collect the White-Petaled Flower OBJECTIVE: Return to Atreus OBJECTIVE: Return to the Witch THE WITCH’S COMPASS WITCH’S CAVE OBJECTIVE: Get to the Boat DEFEAT THE NIGHTMARES WITCH’S CAVE EXPLORATION Seiðr Nightmare OBJECTIVE: Boat Toward Daylight OBJECTIVE: Investigate the Glowing Statue LAKE OF NINE OBJECTIVE: Dock at the Bridge OBJECTIVE: Investigate the Temple and Bridge OBJECTIVE: Talk to Brok QUIVER UP! OBJECTIVE: Make Your Way to the Tower Reaver OBJECTIVE: Pass Through the Tower and Caves FIND THE JÖTNAR SHRINE VANAHEIM TOWER AND CAVES JÖRMUNGANDR GET PAST THE CAVE’S SCORN POLES Tatzelwurm MEET SINDRI ROUTE TO MOUNTAIN’S BASE OBJECTIVE: Continue Toward the Mountain CLEAR THE AREA UNLOCK THE NORNIR CHEST INACCESSIBLE STUFF CLIMB TO THE FOOT OF THE MOUNTAIN FIGHT PAST THE REVENANT Poison Wolf Defeat the Ogre! LEVIATHAN AWAKENS ASCEND THE MOUNTAIN PASS BUFF UP YOUR SKILLS A REALM BEYOND VANAHEIM TOWER OBJECTIVE: Follow the Witch USE THE TRAM RETURN TO THE BRIDGE OBJECTIVE: Realign the Bridge OBJECTIVE: Follow the Witch Again OBJECTIVE: Travel to Alfheim THE LIGHT OF ALFHEIM ALFHEIM BUFF UP AGAIN! OBJECTIVE: Find a Way to the Light WORK YOUR WAY ACROSS TÝR’S BRIDGE DEFEAT THE DARK ELF SQUAD THE ETERNAL WAR Dark Elf OBJECTIVE: Free the Boat OBJECTIVE: Get to the Ringed Temple OPEN THE TEMPLE TRENCH OBJECTIVE: Find a Way Into the Temple RINGED TEMPLE OBJECTIVE: Reactivate the Ringed Temple Bridge OPEN THE DETENTION CELLS HANGING LOOT CUT OPEN THE TENTACLE-SEALED CELL UNLOCK THE NORNIR CHEST GET ACROSS THE TRENCH GAP Dark Elf Warrior BEWARE BLINDING PROJECTILES RINGED TEMPLE GATE SHRIVEL THE TENTACLES DISABLING THE MAIN BRIDGE Defeat the Stone Ancient! USE RAGE TO STUN ANCIENTS OBJECTIVE: Go Back Up to the Ringed Temple Bridge ELVEN ARTIFACT OBJECTIVE: Find Another Way Into the Temple UNLOCK THE NORNIR CHEST FIND THE TUNNEL ENTRANCE GROA RINGED TEMPLE FIGHT DOWN THE LOWER HALL Dark Elf Summoner HANGING FRUIT FIND A WAY TO CLIMB TO THE UPPER LEVEL Exploding Nightmare KEEP SAFE THE LIGHT OBJECTIVE: Find a Way Into the Hive CUT THROUGH GROWTH BLOCKING THE HIVE’S ENTRANCE SHADOW HINTS OBJECTIVE: Investigate the Hive OBJECTIVE: Destroy the Hive and Claim the Light ENTER AND FOLLOW THE LIGHT RINGED TEMPLE BLUE RETICLE OBJECTIVE: Find a Way Out of the Temple UPGRADE ATREUS’ ARROW SKILLS CLEAR OUT THE TENDRIL GROWTH OPEN THE EXIT GATE FROM THE TEMPLE INTERIOR RINGED TEMPLE CLEAR A ROUTE TO THE SAND BOWL THE LIGHT OF ALFHEIM UNLOCK THE NORNIR CHEST OPEN THE TEMPLE’S MAIN GATE RINGED TEMPLE OBJECTIVE: Return to the Boat OBJECTIVE: Use the Sand-Bowl Lift ELVEN ARTIFACT FIND A LOOSE CRYSTAL ELVEN ARTIFACT SOLVE THE POD PUZZLE GET ACROSS THE TRENCH GAP OPTIONAL: FIND ANOTHER ARTIFACT ELVEN ARTIFACT Defeat Svartáljǫfurr! EXPLORE THE LAKE’S BEACHES BAD BEACH BODIES LAKE OF LIGHT AND RETURN TO TÝR’S TEMPLE LIGHT ELF SANCTUARY ENTER THE SANCTUARY UNLOCK THE NORNIR CHEST GET THROUGH THE TENTACLE-BLOCKED GATE ELVEN ARTIFACT LIGHT ELF SHORE KILL THE GLOOM NIGHTMARES AND DUAL-WIELD DRAUGR Gloom Nightmare ELVEN ARTIFACT OBJECTIVE: Return to Týr’s Temple OBJECTIVE: Realm-Travel Back to Midgard RETURN TO THE MOUNTAIN OBJECTIVE: Return to the Mountain OBJECTIVE: Go Back Through the Tower Draugr Speed BEWARE OF SEIÐR NOT YET… OBJECTIVE: Dispel the Black Breath INSIDE THE MOUNTAIN MOUNTAIN INTERIOR: LOWER LEVEL OBJECTIVE: Ascend the Mountain SOLVE THE RUNE FLOOR PUZZLE BUY MORE SKILLS BIG CRYSTALS OBJECTIVE: Traverse the Dark Caves CRYSTAL POWER WORK AROUND BEHIND THE STAG STATUE Revenant Summoner Fire Nightmare HIGH BUCKETS Draugr Dual-Wield UNLOCK THE NORNIR CHEST AND LORE MARKER THE GREAT MOUNTAIN GET TO THE STAG STATUE CUP DURAÞRÓR THE STAG THE SERPENT CLIMB TO THE MOUNTAIN’S CENTER LEVEL Draugr Power Weapon Draugr Shield MOUNTAIN TERROR REACH THE HEART OF THE MOUNTAIN HEART OF THE MOUNTAIN OBJECTIVE: Ascend the Cave Shaft OBJECTIVE: Free the Chain DEFEAT THE ENHANCED DRAUGR SQUAD Draugr Explosive EXPLORE THE MAIN CAVERN GIANTS AND DWARVES HEART OF THE MOUNTAIN GET PAST THE TRAPS OPEN THE GATE FOR THE MINING CART CUP EXPLORE THE REST OF THE UPPER AREAS BONUS: POP THE PURPLE LIZARD! GET TO THE CLAW’S PINNED CABLE SAP BARRIER OBJECTIVE: Find a Way to Ascend HEART OF THE MOUNTAIN Defeat Járn Fótr! FROZEN FLAME DROP THE CLAW ON THE CART AND RIDE UP HEART OF THE MOUNTAIN OBJECTIVE:Reach the Summit GET PAST THE FLAME-JET TRAPS DEFEND THE LIFT FROM ENEMY WAVES FEND OFF HRÆZLYR HRÆZLYR’S ARENA GET PAST THE TREE SAP OBSTACLES SHATTER CRYSTAL RESCUE SINDRI Defeat Hræzlyr! ACQUIRE AND USE SHOCK ARROWS SWITCHING ARROWS MOUNTAIN INTERIOR GET PAST THE CRANE TOWER Nightmare Parasite CUP MOUNTAIN INTERIOR FIND THE JÖTNAR SHRINE AND NORNIR CHEST Hel-Shadow Archer DEFEAT THE HEL-VIKEN! Hel-Viken OPEN THE JÖTNAR SHRINE YMIR LOWER THE BRIDGE TO YOUR LEVEL THE LONG, CRUEL WAR RAISE THE BRIDGE TO THE UPPER LEVEL UNLOCK THE NORNIR CHEST CLIMB TO THE SUMMIT THE SUMMIT Hel-Reaver Guard WATCH THE CHAPTER-ENDING MOVIE A NEW DESTINATION MOUNTAIN’S SUMMIT: DESCENT OBJECTIVE: Take Mimir’s Head to the Witch TAKE THE GATEWAY TO BROK UPGRADE EQUIPMENT AND SKILLS OBJECTIVE: Return to the Witch’s Cave OBJECTIVE: Talk to the Witch in Her House Optional: Explore the Witch’s Cave FIND THE FIRST RUNIC SEAL STONE TRAVEL TO MUSPELHEIM ENABLED FIND THE SECOND RUNIC SEAL STONE PUSH THE PALLET TO FIND STUFF MASK FIND THE THIRD RUNIC SEAL STONE THE TURTLE’S TRIBUTE TREASURE MAPS SOLVE THE SAND-BOWL PUZZLE WITCH’S SANCTUARY AND LAKE OF NINE GET ACCESS TO THE WITCH’S FRONT DOOR KEEP OUT PRAYER TO FRIGG MASK OPTIONAL: EXPLORE THE SANCTUARY A SEIÐR CURSE DOWN WITH ODIN MASK FORGET THOSE GREENLIGHTS FOR NOW SOLVE THE SAND-BOWL PUZZLE VISIT THE WITCH WITCH’S CAVE OBJECTIVE: Go to the Serpent’s Horn OBJECTIVE: Speak to the World Serpent THE MAGIC CHISEL LAKE OF NINE OBJECTIVE: Follow Mimir’s Instructions to the Chisel CONSIDER EXPLORING OPEN THE CHANNEL GATE OBJECTIVE: Investigate the Dead Giant DEFEAT THE WULVERS Wulver USE THE RING TO ADVANCE THE FROZEN LAKE OBJECTIVE: Retrieve a Piece of the Chisel CLEAR THE FROZEN LAKE NJÖRD OF THE VANIR OPEN THE RUNIC GATE FIND THE REALM TEAR GET TO THE THAMUR’S HEAD Ice Nightmare OBJECTIVE: Find a Way to Break the Ice WAIT FOR THE RIGHT MOMENT TO RAGE! OBJECTIVE: Talk to Sindri ROUTE TO THAMUR’S HAMMER OBJECTIVE: Find a Way to the Hammer BLAST THAMUR’S BEARD JEWELRY DEFEAT THE TRAVELER CHAMPION! Traveler Champion FIND THREE CHESTS BREAK THE HAMMER’S FIRST STRAP OBJECTIVE: Make Your Way Up the Hammer OBJECTIVE: Release the Strap OBJECTIVE: Find a Way to the Hammer’s Head SOLVE THE “SEASONS” PUZZLE DEFEND THE PLATFORM…AND GET OFF IN TIME! CLEAR THE FLOOR FAST! FIRST WAVE SECOND WAVE THIRD WAVE FOURTH WAVE OBJECTIVE: Push the Hammer JARL’S STRONGHOLD OBJECTIVE: Make Your Way to the Chisel GET TO THE BANQUET HALL BLAST AWAY THE ICE BARRIERS Defeat the Stonebeard King! RELEASE THE WULVERS! Fierce Wulver RELEASE THE FIERCE OGRE! Fierce Ogre VISIT SINDRI OBJECTIVE: Retrieve a Piece of the Chisel Defeat Magni and Modi! PHASE 1 PHASE 2 PHASES 3 AND 4 ENDGAME ACQUIRE A CHISEL PIECE LEVIATHAN AWAKENS AGAIN! BEHIND THE LOCK JARL’S STRONGHOLD OBJECTIVE: Return to the Boat BREAK THE EXIT DOOR’S MAGIC SEAL GET THROUGH THE RUNIC GATE VISIT SINDRI LEVIATHAN UPGRADE! JARL’S PORT EXPLORE THE CORRIDOR FIND A WAY ACROSS THE PORT NORTHERN DOCK AND LAKE OF NINE OPTIONAL: EXPLORE THE HIDDEN CHAMBE ROF ODIN THAMUR RETURN TO THE BOAT OBJECTIVE: Return to the Lake of Nine OBJECTIVE: Go to Týr’s Vault EXPLORE THE VAULT THE SICKNESS OBJECTIVE: Ask Freya for Help Objective: Use Freya’s Boat to Return Home OBJECTIVE: Return to the Realm Travel Room USE THE BLADES OF CHAOS TO CLEAR THE YARD OBJECTIVE Realm Travel to Helheim BUFF THE BLADES TÝR’S TEMPLE AND BRIDGE OBJECTIVE:Reach the Bridge Keeper WORK ACROSS THE REALM TRAVEL BRIDGE BROOCH FIGHT OFF THE HEL-BROOD Hel-Brood WIND TRAPS PATH TO THE GUARDIAN DETOUR AROUND THE GATES LONG-SHOT METHOD BROOCH SURVIVE THE SUNKEN ARENA SAVE YOUR RAGE FIND THE GUARDIAN BROOCH Defeat the Bridge Keeper! RAGE WHEN YOUR HEALTH IS LOW CHAOS FLAME ROUTE THROUGH THE HELHEIM GATES OBJECTIVE: Return to the Realm Travel Room LEARN HOW TO CAPTURE AND TRANSFER THE WINDS OF HEL WIND TIMER USE THE WINDS TO MOVE ACROSS THE BRIDGE OPEN THE OUTER GATE OF HELHEIM TÝR’S BRIDGE AND TEMPLE KEEP MOVING THE WINDS OF HEL ALONGTÝR’S BRIDGE DEFEAT THE HEL-TRAVELER Hel-Traveler WEAPONIZING YOUR NIGHTMARES OBJECTIVE: Realm-Travel Back to Midgard OBJECTIVE: Deliver the Heart to Freya FREYA’S CAVE AND SANCTUARY, AND HELHEIM FREYA’S CAVE OBJECTIVE: Explore Freya’s Cave Again OPTIONAL: USE YOUR NEW TOOLS TO EXPLORE THE CAVE AGAIN FREYA’S SANCTUARY: SECOND VISIT Unlock the Nornir Chest in the Sanctuary TRANSFER THE WINDS TO THE NORNIR CHEST REVEAL THE THREE-RUNE SETTING SET THE THREE RUNE DISPLAYS RETURN TO THE BOAT Optional: Return to Helheim with Atreus HELHEIM (RETURN WITH ATREUS) BROOCH BROOCH THE BLACK RUNE OBJECTIVE: Return to the Boat OBJECTIVE: Enter the Boat OBJECTIVE: Return to Týr’s Vault OBJECTIVE: Use the Sand Bowl TÝR’S VAULT OBJECTIVE: Deactivate the Vault’s Defenses DEACTIVATE THE OUTER RING FIND THE COFFIN REACH THE SECOND CHAMBER DEACTIVATE THE MIDDLE RING UNLOCK THE NORNIR CHEST GET TO THE THIRD CHAMBER TRANSFER THE WINDS OF HEL FROM INNER RING TO OUTER RING RUNE VAULT CLUE DEACTIVATE THE THIRD RING OBJECTIVE: Escape the Trap JAM THE CHAIN OBJECTIVE: Retrieve the Black Rune Defeat the Grendels! BLADE UPGRADE AVAILABLE! RIDE BACK UP TO THE BRIDGE RETURN TO THE SUMMIT OBJECTIVE: Go Back Through the Tower VISIT SINDRI THE FIRE REALM OBJECTIVE: Journey Back to the Mountain FOOTHILLS DEFEAT THE FIERCE BEASTS REVISIT THE FOOTHILLS FOR NEWLY AVAILABLE STUFF RAID THE HIDDEN CHAMBER GEIRDRIFUL CLEAR THE COURTYARD Brood ENTER THE MOUNTAIN AGAIN MOUNTAIN INTERIOR CLIMB TO THE MINING LEVEL RITES OF FJÖRGYN Cursed Tatzelwurm MINING CAVERN USE THE MINE ELEVATOR OBJECTIVE: Find a New Path Up to the Summit CUP EIR MINING CAVERN OBJECTIVE: Continue Toward the Summit SURVIVE YOUR ARRIVAL UP TOP MOVE THE WINDS OF HEL UP TO THE VAULT SLEEPING MONSTERS DEFEAT THE OGRE THEN BRING UP THE WINDS FOLLOW THE MINE-CART TRACKS TREASURE MAP: THE LAST PLACE THEY’D LOOK Defeat the Frost Ancient! LOOT THE AREA SCROLL: ASGARD SEALED CUP EXIT THE MOUNTAIN CLIMB TO THE RIDGELINE RIDGELINE AND SUMMIT CLIMB TO THE SUMMIT OBJECTIVE: Open the Bridge to Jötunheim OBJECTIVE: Catch Baldur ESCAPE FROM HELHEIM OBJECTIVE: Find a Way Out of Helheim GET TO THE SHIP HELHEIM LANDING Hel-Shadow Scout UNLOCK THE TOWER GATE DEFEAT THE HEL-TRAVELER CHAOS PICKUP SNEAK PAST BALDUR DEFEAT THE HEL-VIKEN UNLOCK THE NORNIR CHEST BOARD THE SHIP HELHEIM SHIP AND BRIDGE PLATFORM OBJECTIVE: Use the Ship RAISE THE MAINSAIL FIRESTARTER GET FREE OF THE ICEBERG GET FREE OF THE DRAWBRIDGE Hel-Revenant RIDE THE LIFT TO THE UPPER RAMP FIND THE TWO HIDDEN CHESTS ON THE BRIDGE PLATFORM GET BACK ABOARD THE SHIP Objective: Escape Helheim DEFEND THE DECK FIRES! CAST OFF THE ENEMY ANCHORS! DEFEAT THE HEL-REVENANTS! DEFEAT THE OGRE AND MINIONS! DETACH THE BOW EXPLORE THE SECRET CHAMBER OF ODIN THE MISSING TOWER A PATH TO JÖTUNHEIM TÝR’S TEMPLE OBJECTIVE Travel Back to Midgard OBJECTIVE: Show Týr’s Key Plans to Brok UPGRADE YOUR BLADES! OBJECTIVE: Locate Týr’s Mysterious Door TÝR’S SECRET CHAMBER OBJECTIVE: Explore Týr’s Secret Chamber FIND THE HALL OF TÝR TRY TO FLIP THE ROOM OBJECTIVE: Break the Chains TÝR’S SECRET CHAMBER GET PAST THE FIRST BLADE-WHEEL PASSAGE BERGELMIR GET PAST THE SECOND BLADE-WHEEL PASSAGE BREAK THE FIRST CHAIN GOOD GODS? SURVIVE THE RIFT AMBUSHES GET PAST THE FIRST SPIKED-BLOCK PASSAGE GET PAST THE SECOND SPIKED-BLOCK PASSAGE BREAK THE SECOND CHAIN LEAVE THEM IN PEACE OBJECTIVE: Go Back Up and Flip the Temple OBJECTIVE: Return to the Realm Travel Room OBJECTIVE: Collect Týr’s Mysterious Object BETWEEN THE REALMS OBJECTIVE: Explore the Realm Between Realms OBJECTIVE: Take the Unity Stone to the Precipice REALM BETWEEN REALMS OBJECTIVE: Investigate the Jötunheim Tower OBJECTIVE: Use the Unity Stone OBJECTIVE: Survive the Gauntlet of Realms WAVE 1: BROOD WAVE 2: DARK ELF LORD SAVE YOUR RAGE Dark Elf Lord WAVE 3: HEL-VIKEN WAVE 4: FIRE TROLL AND OGRE EXIT THE TOWER JÖTUNHEIM IN REACH LAKE OF NINE THE BELLY OF THE BEAST OBJECTIVE: Return to the Realm Travel Room OBJECTIVE: Realm-Travel to Jötunheim OBJECTIVE: Talk to Brok and Sindri OBJECTIVE: Return to the Serpent’s Horn OBJECTIVE: Boat Into the Serpent’s Mouth OBJECTIVE: Find Mimir’s Eye OBJECTIVE: Return to the Realm Travel Room Defeat Baldur! PHASE 1 PHASE 2 PHASE 3 PHASE 4 PHASE 5 MOTHER’S ASHES OBJECTIVE: Return to the Realm Travel Room OBJECTIVE: Find Jötunheim’s Highest Peak THE DREAM OF MIDGARD THE GUARDIAN RETURNS OBJECTIVE: Find Jötunheim’s Highest Peak THE JOURNEY HOME OBJECTIVE: Return to the Realm Travel Room UNFINISHED BUSINESS? FAVORS BROK AND SINDRI (HULDRA BROTHERS) OBJECTIVE: Enter the Völunder Mines VÖLUNDER MINES SECOND HAND SOUL OBJECTIVE: Find the Dwarf with a Green Ring COLLECTING RESOURCES UNLOCK THE RUNIC DOOR DESTROY THE FIRST RUNE DESTROY THE SECOND RUNE DESTROY THE THIRD RUNE OBJECTIVE: Retrieve the Severed Hand Soul Eater OBJECTIVE: Return to Brok LANDSUTHER MINES DEUS EX MALACHITE OBJECTIVE: Meet Brok at the Landsuther Mines OBJECTIVE: Search the Mines for Andvari’s Hammer DESCEND INTO THE MINE DEFEAT THE TRAVELER CONTINUE SEARCHING FOR THE HAMMER DEFEAT THE DARK ELF LORD GRAB ANDVARI’S HAMMER OBJECTIVE: Return to Brok FÁFNIR’S STOREROOM FÁFNIR’S HOARD OBJECTIVE: Head to Fáfnir’s Storeroom LOOT THE NORNIR CHEST OBJECTIVE: Use the Key Orb on the Stone Pedestal OBJECTIVE: Search for the Whetstone FIRST DOOR SECOND DOOR THIRD DOOR FOURTH DOOR FINAL DOOR OBJECTIVE: Talk to the Bandit Spirit OBJECTIVE: Return to Sindri Forest Ancient NORTHRI STRONGHOLD NORTHRI STRONGHOLD ARTIFACTS ARTIFACTS Lost and Found LOST TOY 1 LOST TOY 2 LOST TOY 3 LOST TOY 4 The Faces of Magic MASK 1 MASK 2 MASK 3 MASK 4 MASK 5 MASK 6 MASK 7 MASK 8 MASK 9 Abandon Ship ORDER OF SHIP FIGUREHEADS SHIP FIGUREHEAD 1 SHIP FIGUREHEAD 2 SHIP FIGUREHEAD 3 SHIP FIGUREHEAD 4 SHIP FIGUREHEAD 5 SHIP FIGUREHEAD 6 SHIP FIGUREHEAD 7 SHIP FIGUREHEAD 8 SHIP FIGUREHEAD 9 Spoils of War ELVEN ARTIFACT 1 ELVEN ARTIFACT 2 ELVEN ARTIFACT 3 ELVEN ARTIFACT 4 ELVEN ARTIFACT 5 ELVEN ARTIFACT 6 Bottoms Up CUP 1 CUP 2 CUP 3 CUP 4 CUP 5 CUP 6 Horns of Veithurgard HORN 1 HORN 2 HORN 3 HORN 4 HORN 5 HORN 6 Family Heirloom BROOCH 1 BROOCH 2 BROOCH 3 BROOCH 4 BROOCH 5 LABORS CRAFTING WEAPON UPGRADE LEVIATHAN WAKES CHAOS AND CONFLAGRATION ARMOR HEARTS OF STONE JUSTICE AND WAR THE ROAD LESS TRAVELED SKILL KILL WORLD EXPLORING THE LAKE OF NINE HIDDEN CHAMBERS 1 THAMUR’S CORPSE 2 FOOTHILLS 3 THE MOUNTAIN 4 RIVER PASS (WITCH’S BASEMENT) 5 HELHEIM 6 ALFHEIM 7 WILDWOODS LIGHT OF THE WORLD FREE DRAGONS MORE THAN MYTH MOUNTAIN HIGH CLOSE REALM TEARS REWARD 1 LAKE OF NINE: ALFHEIM TOWER 2 LAKE OF NINE: NIFLHEIM TOWER 3 VEITHURGARD 4 FOOTHILLS: JUST INSIDE VANAHEIM TOWER GATE 5 ALFHEIM 1: LIGHT ELF SHORE 6 ALFHEIM 2: LIGHT ELF SANCTUARY 7 LAKE OF NINE: LIGHT ELF OUTPOST 1 8 LAKE OF NINE: LIGHT ELF OUTPOST 2 9 LAKE OF NINE: SVARTALFHEIM TOWER 10 LAKE OF NINE: ISLE OF DEATH 11 LAKE OF NINE: CLIFF NEAR ALFHEIM TOWER 12 LAKE OF NINE: IRON COVE 13 KONÙNSGARD STRONGHOLD 14 THAMUR’S CORPSE 1 15 THAMUR’S CORPSE 2 16 MOUNTAIN SUMMIT 17 WILDWOODS HIDDEN CHAMBER OF ODIN 18 NIFLHEIM 1 19 NIFLHEIM 2 20 NIFLHEIM 3 THE EYES OF ODIN REWARD RAVEN LOCATIONS 1 THE RIVER PASS 2 THE RIVER PASS 3 THE RIVER PASS 4 THE RIVER PASS 5 FOOTHILLS 6 ALFHEIM (LIGHT ELF SHORE) 7 MOUNTAIN (DARK CAVES) 8 MOUNTAIN (THE HEART OF THE MOUNTAIN) 9 MOUNTAIN (THE HEART OF THE MOUNTAIN) 10 RIVER PASS 11 THAMUR’S CORPSE 12 HELHEIM 13 HELHEIM 14 HELHEIM 15 HELHEIM (RETURN WITH ATREUS) 16 HELHEIM (RETURN WITH ATREUS) 17 HELHEIM (RETURN WITH ATREUS) 18 MASON’S CHANNEL 19 STONE FALLS 20 BURI’S STOREROOM 21 FORGOTTEN CAVERNS 22 FORGOTTEN CAVERNS 23 ISLE OF DEATH 24 IRON COVE 25 NIFLHEIM REALM TOWER 26 LOOKOUT TOWER 27 CLIFFS OF THE RAVEN 28 VEITHURGARD 29 VEITHURGARD 30 VEITHURGARD 31 VÖLUNDER CHASM 32 LANDSUTHER MINES 33 LANDSUTHER MINES 34 FÁFNIR’S STOREROOM 35 FÁFNIR’S STOREROOM 36 FÁFNIR’S STOREROOM 37 FÁFNIR’S STOREROOM 38 FÁFNIR’S STOREROOM 39 NORTHRI STRONGHOLD 40 NORTHRI STRONGHOLD 41 KONÙNSGARD STRONGHOLD 42 KONÙNSGARD STRONGHOLD 43 KONÙNSGARD STRONGHOLD 44 KONÙNSGARD STRONGHOLD 45 KONÙNSGARD STRONGHOLD 46 THAMUR’S CORPSE 47 RIVER PASS 48 FOOTHILLS 49 THE MOUNTAIN 50 ALFHEIM 51 WILDWOODS LAKE OF NINE EXPLORATION LAKE OF NINE RESOURCES FLOATING IN THE LAKE HIGH-LEVEL ENEMIES EVERY HACKSILVER COUNTS Týr’s Temple Vanaheim Tower High Water Low Water Lookout Tower High Water NORNIR CHEST Low Water ACCESSING MUSPELHEIM TOWER Muspelheim Tower High Water TO WITCH’S CAVERN Low Water Niflheim Tower High Water Low Water Isle of Death High Water Low Water PREVIOUSLY AVAILABLE Iron Cove High Water Low Water RUNIC DOOR NEW SOUTHERN BEACH Fire Ancient NEW WESTERN BEACH Asgard Tower High Water Low Water NAVIGATE THE PLATFORMS Forgotten Caverns High Water Low Water PREVIOUSLY AVAILABLE FÁFNIR’S RAVINE Svartalfheim Tower High Water Low Water KING’S HOLLOW Light Elf Outpost High Water Low Water ONE RUNE FOR THE NORNIR CHEST PLACE FIRST CRYSTAL SECOND RUNE FOR THE NORNIR CHEST PLACE SECOND CRYSTAL AND THIRD RUNE Ruins of the Ancient High Water Low Water Soul Devourer NORTHRI GORGE Helheim Tower (with Connected Beach) High Water Low Water Death Eater COUNCIL OF VALKYRIES The Mason’s Channel (Njörd’s Oarsmen) High Water Low Water Alfheim Tower (with Connected Beach) High Water Low Water Stone Falls High Water Low Water Buri’s Storeroom High Water Low Water Jötunheim Tower Cliffs of the Raven High Water VÖLUNDER CHASM Low Water PREVIOUSLY AVAILABLE NORNIR CHEST VEITHURGARD PASS Veithurgard Pass Lava Ancient APPENDICES JÖTNAR SHRINES TREASURE MAPS KNEEL BEFORE THOR! DON’T BLINK FINDER’S FEE NJÖRD’S OARSMEN THE TURTLE’S TRIBUTE HUNTER’S KINGDOM CREATION ISLAND DEAD AND BLOATED ISLAND OF LIGHT THE BOAT CAPTAIN’S KEY THE LAST PLACE THEY’D LOOK THE HISTORIAN TROPHIES THE JOURNEY OPTIONAL CONTENT UPGRADE KRATOS AND ATREUS COLLECTION FAN ART THE GOD OF WAR TEAM JASON MCDONALD LEAD GAMEPLAY DESIGNER GAME DESIGN RAFAEL GRASSETTI PRINCIPAL CHARACTER ARTIST ART AND DESIGN MATT SOPHOS STORY AND NARRATIVE DESIGN LEAD NARRATIVE SANTA MONICA STUDIO CREDITS NARRATIVE DESIGN PROGRAMMING ART ANIMATION PRODUCTION SOUND ANDMUSIC QUALITY ASSURANCE OPERATIONS STUDIO THE ART OF GOD OF WAR BY DARK HORSE PUBLISHING - An Excerpt BACK COVER
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Session C11: Ancient Cultural Landscapes in South Europe – their Ecological Setting and Evolution, Session C22: Gardeners from South America, Session S04: Agro-Pastoralism and Early Metallurgy Sessions, Session WS29: The Idea of Enclosure in Recent Iberian Prehistory, Session C88: Rhytmes et causalites des dynamiques de l'anthropisation en Europe entre 6500 ET 500 BC: Hypotheses socio-culturelles et/ou climatiques: Proceedings of the XV UISPP World Congress (Lisbon 4-9 September 2006) / Actes du XV Congrès Mondial (Lisbonne 4-9 Septembre 2006) Vol.36
2010 · PDF
THE BRITISH ARMY IN INDIA: ITS PRESERVATION BY AN APPROPRIATE CLOTHING, HOUSING, LOCATING, RECREATIVE EMPLOYMENT, AND HOPEFUL ENCOURAGEMENT OF THE TROOPS. with AN APPENDIX ON INDIA : THE CLIMATE OP ITS HILLS ; THE DEVELOPMENT OF ITS RESODRCBS, INDUSTRY, AND ARTS ; THE ADMINISTRATION OF JUSTICE ; THE BLACK ACT ; THE PROGRESS OF CHRISTIANITY ; THE TRAFFIC IN OPIUM ; THE VALUE OF INDIA ; PERMANENT CAUSES OF DISAFFECTION, AND OF THE RECENT REBELLION ; THE TRADITIONARY POLICY; MISGOVERNMENT BY NATIVE RULERS ; ANNEXATIONS OF THEIR TERRITORY, ETC.
1858 · PDF
Idries Shah 27 Books Collection : A Perfumed Scorpion, A Veiled Gazelle, Caravan of Dreams, Darkest England, Destination Mecca, Evenings with Idries Shah, Knowing How to Know, Learning How to Learn, Letters and Lectures of Idries Shah, Neglected aspects of Sufi study, Observations, Oriental Magic, Reflections, Seeker after Truth, Special Illumination, Special Problems in the study of Sufi ideas, Sufi thought and action, Tales of the Dervishes, The Dermis Probe, The Elephant in the Dark, The Englishman Handbook, Idries Shah Antology, The Magic Monastery, The natives are restless, wisdom of the Idiots PDF.
2022 · PDF
The travels of Capts. Lewis and Clarke from St. Louis, by way of the Missouri and Columbia rivers, to the Pacific ocean; performed in the years 1804, 1805 & 1806, by order of the government of the United States. Containing delineations of the manners, customs, religion, &c. of the Indians, comp. from various authentic sources, and original documents, and a summary of the Statistical view of the Indian nations, from the official communication of Meriwether Lewis. Illustrated with a map of the country, inhabited by the western tribes of Indians
1809 · PDF
Professional Linux kernel architecture ''Wrox programmer to programmer''--Cover. - ''What you are reading right now is the result of an evolution over more than seven years: After two years of writing, the first edition was published in German by Carl Hanser Verlag in 2003. It then described kernel 2.6.0. The test was used as a basis for the low-level design documentation for the EAL4+ security evaluation of Red Hat Enterprise Linux 5, requiring to update it to kernel 2.6.18 (if the EAL acronym does not mean anything to you, then Wikipedia is once more your friend). Hewlett-Packard sponsored the translation into English and has, thankfully, granted the rights to publish the result. Updates to kernel 2.6.24 were then performed specifically for this book''--P. ix
2008 · PDF