GURPS 4th edition. Transhuman Space: Bio-Tech 2100
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http://www.sjgames.com/transhuman/bio-tech2100/ Contents Introduction Nomenclature Publication History About the Author 1. Bioengineering in the 21st Century Early Days Genetic Screening Genetic Tweaks Sapientogeny Synthetic Transplant Organs Improving the Human Disease Immunity Upgraded Children The Parahuman Controversy Nature, Nurture, and Unintended Consequences Uplifting Animals Mental Symbionts Bioroid Technology Campaigns and Scandals 2. Nonhuman Biosapients in 2100 Attitudes Views of Bioroids and Bioshells The “Reference Society” The Genetic Regulatory Agency Legality Class Bioroids in Society The Outer System The Deep New Frontier Rules Considerations The Meaning of “Species” Spot the Bioroid Advantages Perks Disadvantages Quirks Skills Passing as an Imitation 3. Enhanced Nonhumanoid Creatures Uplifted and Adapted Animals New Phobia New Species Perks Taboo Trait (Fixed IQ) Guardian Bear Just the Stats: Guardian Bear Mars Hawk Just the Stats: Mars Hawk Martian Fauna 1: Domesticates Dracofly Genemod Goat Pharm Cow Octosap Just the Stats: Octosap Smartcat Martian Fauna 2: Wildlife Ice Weasel Mini Bear Sand Wolf Tika Bird Bioroid “Animals” Cryptomorphs Just the Stats: Chupacabra Just the Stats: Sasquatch The Loch Ness Monster Bioroid Destrier Just the Stats: Destrier Just the Stats: Mars Camel Mars Camel Index
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