ENGLISH

Animating rotations with quaternion curves

Book information

Publisher
SIGGRAPH
Year
1985
ISBN
0897911660
Language
english
Format
DJVU
Filesize
188 kB (192641 bytes)
Pages
10\10
Topic
Computers
Library
Kolxo3
Time added
2009-07-20 03:45:11

Description

Solid bodies roll and tumble through space. In computer animation, so do cameras. The rotations of these objects яге best described using a four coordinate system, quaternions, as is shown in this paper. Of all quaternions, those on the unit sphere are most suitable for animation, but the question of how to construct curves on spheres has not been much explored. This paper gives one answer by presenting a new kind of spline curve, created on a sphere, suitable for smoothly in-betweening (i.e. interpolating) sequences of arbitrary rotations. Both theory and experiment show that the motion generated is smooth and natural, without quirks found in earlier methods.

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