ENGLISH

eSports is Business: Management in the World of Competitive Gaming

Book information

Publisher
Springer International Publishing;Palgrave Pivot
Year
2019
ISBN
978-3-030-11198-4, 978-3-030-11199-1
Language
english
Format
PDF
Filesize
2 MB (1932048 bytes)
Edition
1st ed.
Pages
XV, 155\165
Time added
2019-09-18 12:17:24

Description

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports. Front Matter ....Pages i-xv Introduction: The Emergence of eSports (Tobias M. Scholz)....Pages 1-16 A Short History of eSports and Management (Tobias M. Scholz)....Pages 17-41 Stakeholders in the eSports Industry (Tobias M. Scholz)....Pages 43-99 Unwritten Governing Principles (Tobias M. Scholz)....Pages 101-116 The Business Model Network (Tobias M. Scholz)....Pages 117-134 Conclusion: The Future of eSports (Tobias M. Scholz)....Pages 135-147 Back Matter ....Pages 149-155

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