Building a 3D Game with LibGDX
Book information
Description
Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game.Write, test, and debug your application on your desktop and deploy them on multiple platforms.Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn Learn the potential of LibGDX in game developmentUnderstand the LibGDX architecture and explore platform limitation and variationsExplore the various approaches for game development using LibGDXLearn about the common mistakes and possible solutions of developmentDiscover the 3D workflow with Blender and how it works with...
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