ENGLISH

Unity 3D Game Development by Example (Beginners Guide)

Book information

Publisher
Packt Publishing
Year
2010
ISBN
978-1-849690-54-6
Language
english
Format
PDF
Filesize
8 MB (8901834 bytes)
Pages
384\384
Library
mirknig.com
Time added
2011-12-05 17:23:38

Description

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - thats what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If youve ever wanted to develop games, but have never felt smart enough to deal with complex programming, this book is for you. Its also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro. [

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