ENGLISH

AI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD))

Book information

Publisher
Charles River Media
Year
2008
ISBN
1584505230
Language
english
Format
DJVU
Filesize
7 MB (7372455 bytes)
Edition
1
Pages
658\658
Time added
2010-08-30 15:18:36

Description

This book is just a list of tweaks to existing concepts such as FSMs and path finding. The more advanced concepts discussed do not have enough code examples or background info to really educate the reader. A lot of material is by academics that just want to get their names on published articles. For a field that has been hyped for 30 years and can now just barely manage to get a few soccer players to work together in a Wii game I guess we can't expect too much. Unless one is a professional game programmer, which I'm not, and contacts the authors there is almost nothing useful here.

For a basic AI overview, 'hands on ai with java' and 'programming game ai by example' are decent introductions for the programmer to the field depending on whether one prefers java or C++ programming. (most desktop 3d games are written in c++, many internet backend servers run in java).

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