ENGLISH

Data Structures for Game Programmers (Premier Press Game Development)

Book information

Publisher
Muska & Lipman/Premier-Trade
Year
2002
ISBN
9781931841948, 1931841942
Open Library ID
OL8805471M
Language
english
Format
PDF
Filesize
19 MB (19698608 bytes)
Series
Premier Press Game Development
Edition
1
Pages
978\978
Time added
2010-08-30 15:18:36

Description

Meh, mark should be 2... 5 is an accident. I will be brief. I only have 4.5 years experience as a programmer, of those only 1.5 were spent on C++ and I have no experience whatsoever in game programming; the new stuff I learned from this book could be printed on a letter page or less. This is just generic, and rather primitive, data structures and algorithms book, that applies them to making a small game instead of usual example search/whatever programs. Sometimes it feels like a data structure was used merely as an example that fit in that place in grand example-place matching, and not as the most useful or efficient one... One could probably turn it into "Data Structures for Database Server Programmers", "Data Structures For Embedded Device Programmers", or "Data Structures For Solving World Hunger" with copy/paste and minor grammatical corrections ;)

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