Proceedings of the 3rd International and Interdisciplinary Conference on Image and Imagination: IMG 2021
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This book gathers peer-reviewed papers presented at the 3rd International and Interdisciplinary Conference on Image and Imagination (IMG), held in Milano, Italy, in November 2021. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education. Preface Contents Image Processing for Knowledge and Comparison of Piranesi’s Carceri Editions 1 Introduction 2 Image Processing for Comparing Versions of the Carceri 3 Reading and Interpreting Synthesis Pictures 4 Conclusions References Using Image-Based Research Methods in Vulnerable Populations as a Culturally Sensitive Approach: Ethical and Methodological Aspects 1 Introduction 2 Typology of Image-Based Methods 3 Image-Based Methods as a Culturally Sensitive Approach with Vulnerable Populations 4 Conclusion References Video Mapping for Cultural Heritage: State of the Art and Future Developments 1 Introduction 2 Video Mapping for Cultural Heritage 3 Video Mapping for Reconstruction of Decorative Apparatus 3.1 Static Performances 3.2 Dynamic Performances 4 Conclusions References Learning from the City: An Emotional Journey 1 Introduction 2 The Field of the Research 3 From the Edutainment to the Emotional Journey 4 Emotional Orienteering 5 Notes References Narrative Space in Videogames 1 Introduction 2 Realistic Narrative and Empathic/Anempathetic Spaces 3 Verisimilar Narrative and Utopian/Dystopian Spaces 4 Unrealistic Narrative and Impossible/Elsewhere Spaces 5 Conclusions References Is the Future of Exhibitions in Digital Storytelling? References The Restoration Drawing by Images: The Dominican Monastery of the Holy Cross in Croatia 1 Introduction 1.1 Philological Analysis of the Construction Phases 2 The Restoration Image for Documentation and Conservation 3 Conclusions References It is Your Town: Know How to Protect it References Settled/Nomadic: The Disappearance of the Project and the Invention of the Image. Two Projects by amid.cero9 1 Introduction 2 System of Active Coordinates: Within the Cosmos of amid.cero9 3 Settled: The Aegean Paradise. Tourist Accommodation in a Garden, Symi Island (2014) 4 Nomadic: Les jardins des Prodiges Portables. Une Procession. Lausanne (2013) 5 Epilogue: Invention as Method References The Use of Photographs in the Teaching of the Shoah 1 Photography as a Primary Resource 2 A Teacher’s Guide 2.1 The Importance of Contextualization 2.2 Essential Study of Photographs as Historical Sources 3 The Use of Images in a Lesson Plan References The “First Step” of Images the Tangible Illusion of Stop-Motion Animation 1 The Primitive Statute of Stop-Motion as an Aesthetic of “Attraction” 2 Stop-Motion as a Simulation of Reality 3 Stop-Motion Experimentation in Films, TV, Commercials and Video Clips 4 Conclusions References Drone Survey of the Monastery of Panagia Kosmosoteira 1 Introduction 2 Historical Notes 3 Reading of Survey Images 4 Iconography and Photogrammetry: Relationships for Representation 5 SAPR Technology: The Potential of the Instrument and Innovation in Use 6 Conclusions References Imitate, Cite, Contextualise. Approaches and the Use of History in the Teaching of Graphic Design 1 Introduction: Nothing is Original 2 Methods of Analysing the History of Graphic Design 3 The Canon in the History of Graphic Design 4 How Historical Knowledge is Reflected in Graphic Design Practices References BACK TO THE PAST. Narrative and Storytelling Learning in a Digital Modeling Reconstruction Process 1 Introduction 2 The Digitization of the Container and the Content 3 The Outcomes 4 Building a Digital Ecosystem 5 Conclusions References Images Save Life. The Role of Graphic Communication in Social Health Education 1 Introduction. Images Save Life 2 Learning Through Images 3 The Social Responsibility of Images: Public Communication 4 Case Studies Between History and Present Day 5 The SARS-COV-19 Pandemic 6 Concluding Remarks References Pictorial and Spatial Image Learning – Using Diamond Ranking to Understand Students’ Perception of Learning Environment 1 Learning to Research: Seeing and Understanding 1.1 Usage of Photographs 1.2 Diamond Ranking Method 2 How to Teach and How to Research with Diamond Ranking 2.1 Learning How to Access Learning Environment 2.2 Visualizing Implicit Theories and Beliefs 3 Conclusion References Image: Necessity and Truth. The Narrative Medium in Valerio Olgiati References The Effectiveness of Digital Visualization Tools to Enhance Co-design Activities in Urban Planning 1 Introduction 2 A Brief Literature Review 3 An Experiential Educational Approach and Procedure 4 The ‘Città Studi’ Neighborhood Case Study 5 Results 6 Conclusions References Narrating the Museum: Developing Critical Thinking Skills Through a Collaborative Storytelling Experience 1 Introduction 1.1 Storytelling for Heritage Education 2 Research Questions and Process 2.1 Methodology 2.2 The E-trouria app 2.3 Data Collection Tools 3 Results 3.1 Participants’ Evaluation of the Learning Experience 3.2 Participants’ CT Level 4 Conclusive Remarks References Unveiling Beauty Through Maps Affective Image Determination for Spatial Learning Through Metropolitan Cartography Maps. 1 The Map’s Language 1.1 Principles of Map Composition 1.2 The Narrative Voice of Maps 2 The Power of the Image 3 Mapping New Metropolitan Territories in Transition: Synthetic and Sensitive Maps for Metropolitan Citizens 3.1 The Concept of Reality and New Information Technologies 4 Map-Word Relationship in Metropolitan Cartography 4.1 The Rules of Metropolitan Sémiologie Graphique 4.2 From Pre-attentive Attributes to Information Visualization Principles 4.3 Sémiologie Graphique in Metropolitan Cartography as a Driver for Assisting Communication in the TELLme Virtual Hub 5 Conclusion. Female Future Mapping References Interventions for Dissonant Heritage in Bolzano-Bozen 1 Introduction 2 Studying Narrative Clashes Over Public Spaces and Monuments as Dissonant Heritage 3 Background on Italian Colonial, Fascist, and Racist Legacies in the Built Environment and Society 4 Dissonant Heritage in Bolzano’s Piazza Della Vittoria 5 Narrative Interventions in the Piazza Della Vittoria 6 Conclusion References The Woman in the Propaganda Posters. Categories and Graphic Structures 1 Introduction 2 Women in Propaganda Posters 2.1 Topics of Propaganda 3 Graphic Features 4 Conclusions References Vulva Moulding. Contact Image as a Feminist Practice Producing Knowledge 1 Visibilising Genitals Through Contact Images 2 Anti-patriarchal Purposes of Vulva Moulding Practices 2.1 Vulva Moulding Practices: A Selection 2.2 Contact Images, or the Unlimited Differences of Vulva Shapes 2.3 “My Vulva Inside Out. Crazy” 3 Inherited Binarism 3.1 Irigaray 3.2 Laqueur 3.3 Etymology 4 Beyond Inside and Outside 4.1 A “Gangue” over an “Envelope”? 4.2 Against the Alleged Uncanniness of the Vulva 4.3 Difference Through Contact 4.4 Images Think 5 Conclusion References Representation and Environmental Damage The Case of Edward Burtynsky 1 The Postmodern Sublime and Contemporary Visual Culture 2 Edward Burtynsky, the Visual Overload 3 The Hyperrealism of Damage 4 The Sublime and the Gap Between Knowing and Doing 5 Conclusion On the Habitus of Students - Reconstruction of Explicit Self-concept and Incorporated Norms in Mental Images of the Future Profession 1 Insertion 2 Analysis of Structural and Cultural in Society’s Sub-sectors 2.1 Cultural Analysis 2.2 Structural Analysis - Dimensions and Processes of Identity Development at School 3 Reconstructing Patterns of Students’ Habitus 3.1 Theoretical Basis for Reconstruction of Patterns 3.2 Students’ Reconstructed Orientation Schemes and Frameworks 4 Conclusion References Hackcity – Hackbodies 1 Remediation and Premediation in the Iconography of Cyborg Bodies, Cities and Hyper-Technological Landscapes as a Prosthetic Extension of the Human Being Hybridized with the Machine (Maria Grazia Berlangieri) 2 Architecture, Design and Visual Narratives of Apocalyptic Landscapes in Japanese Anime (Vincenzo Maselli) References Digital Spaces and Digital Places: Recovering Ancient Traditions with Contemporary Forms in Rome 1 Introduction: Technology and Art* 2 Methodology: Recovering the Past in Contemporary Rome* 3 Digital Places and Digital Spaces: Cases Studies on Site-Specific Installations in the Roman Context 3.1 Edoardo Servadio: ‘Testaccio I’, 2020; ‘Campitelli I’, 2020; ‘Gianicolense I’, 2020; ‘The Shop’, 2020; ‘Memory Game’. Memory Game, Villa Lontana* 3.2 Ignasi Monreal: Mi Manchi Come il WiFi, Galleria Stefania Miscetti* 3.3 Laura Owens: Sant’Andrea de Scaphis, Gavin Brown Enterprise* 4 Conclusions* References Displaying Displays. Contemporary Architecture Exhibitions and Their Production of Images 1 Architecture Exhibitions and Images for Display 1.1 The Image of Space 1.2 A New Surreality/Hyperreality 2 Images of Architecture Exhibitions: The Double Temporality of the Event References Re-imagining Spaces and Places. Spatial Imaginary Methods: The Creative Process and Iconographic Circulation 1 Imagining the Space of Design and Construction 2 Re-imagining and Circulating 3 A Case in Point: The Shard 4 Conclusion References Virtual Representation to Narration Roman Turin. Interactive Didactic Paths from the City to the Museum 1 Introduction 2 The Enhancement of the Archaeological Heritage 3 Digital Environments for Archaeological Storytelling 4 Conclusion References Visualizing the Italian Way of Life: Italian Design Products Through the Pages of Domus, 1955–1975 1 Introduction 2 Domus as a Visual Archive 2.1 Color as an Aesthetic-Visual Vehicle 2.2 The Still Life or Industrial Natures of Modernity 2.3 The Human Component as Visual Involvement 2.4 Multiplicity: One, None, One Hundred Thousand Industrial Products 3 The Italian Way of Life References Stick Images. Learning by Drawing Lines with Objects 1 Learning by Drawing 2 Drawing with Sticks: A Case Study 3 Stick Images 4 Conclusions References Sound Beyond the Hedge. Towards an Acoustic Construction of Images 1 Imagining Images 2 Learning by Listening 3 Sound and Deep Narration for Communicating Art 4 Immersive Mental Images. Sound in the Cinematic Experience 5 Better in the Dark 6 Perspectives References Infodemic, Visual Disinformation and Data Literacy. How to Foster Critical Thinking Through the Emerging Data-Graphicacy Competence 1 Introduction 2 Anatomy of Fake News 2.1 The Fake News Process 2.2 A Counterstrategy: The EU International Position 3 Data-Graphicacy as Antibody Against Fake News 3.1 Data-Graphicacy as a Soft Skill 3.2 Devolping Data-Graphicacy: From Artful to Dataful Thinking 4 Conclusion References Image Variables of Collectible Design: Art, Luxury, and Country-of-Origin Effect 1 Introduction 2 Collectible Design 2.1 Contextualizing Collectible Design 2.2 The Market of Collectible Design 3 Image Variables of Collectible Design 3.1 Image Variables 4 Conclusions, Further Research Steps, and Implications References The Repression of Techno-Aesthetic Creativity 1 Digital Sensory System and Aesthetic Experience 2 Between Reception and Production. Creative Writing 3 Which Creativity? 4 Environmental Images: Technical Images and Visual Culture References Black Space, White Space. Transdisciplinary Reflections for a Pedagogy of the Void 1 Seeing Emptiness 1.1 Through the Arts 2 The Pedagogy of the Void 2.1 In the Field of Aesthetic Education 3 Conclusions References Drawing as a Reflective Practice in Life-Long Learning 1 Introducing Drawings as a Key Visual Skill in Life-Long Learning 2 Drawing Teaching: A Pre-reflective Practice 2.1 Making Leadership and Resilience Visible Through Drawings 2.2 Creating and Sharing Images Within a European Network 3 The Headlight and the Eye: Picturing the Experience of a Teacher’s Community 3.1 The Image-Production Task 3.2 I Can’t Draw versus Image-Produced Drawings 4 Conclusions References Augmented Reality as a Thirdspace: Simultaneous Experience of the Physical and Virtual 1 Introduction 2 AR: A Perceptual Phenomenon, not a Technology 3 AR as a Thirdspace 4 Through the Wardrobe as a Thirdspace 5 AR as a Potentially Radical Medium for Thirdspace References Animalizing: Immagination to Enhance Italian Towns 1 Introduction 2 State of the Art 2.1 Human-Animal Subjects 2.2 Medieval Bestiary 3 Imaginary Drawing 4 Personal Production 4.1 Graphical Representations 4.2 Imagery on the Walls of the Towns 5 Conclusion and Future Objectives References Architectural Imaging Design 1 Immage and Communication 1.1 Immage and Perception 1.2 Art and Interaction 1.3 From Experimental Theater to Video Mapping 2 The Living Spaces of the Future 2.1 The Spaces of Interactive Performances 3 Digital Technologies 4 Possible Scenarios: Conclusions References Learning from Scientific Visualisations: Knowledge Exchanges Between Science, Design and Art 1 Introduction 2 The Design Process 3 Analysis of Images and Image-Making Processes 4 Conclusions References Sylva as Anima Mundi 1 Introduction to the “sylvan” 2 A Theory from the Interior: Maps and Animal Presences 3 Strategies for Traversing References Inside and Outside Schemes. Stereotypes and Creativity in Childrens’ Images References Museum in Absentia the Staging of the Image 1 The Museum as a Place of Re-mediation 2 The Museum as a Place of Experimentation 3 The Museum in Absentia 4 The Staging of the Digital Image 5 The Staging of the Image at the University Iuav of Venice References From Visual Studies to Interactive Design: What About Digital Aesthetics? 1 Digital Aesthetics 2 The Values of Images and the Imaginary in Digital Aesthetics 3 From Ocularcentrism to Sensitivity: Towards Somadesign 4 Conclusions References Graphic Journalism: Multi-perspective and Intersubjective Visions Seeing, Thinking and Recognising the Other 1 Introduction 2 Civil Commitment Comics 3 The Transcultural Graphic Journalism of Takoua Ben Mohamed 4 Transcultural Experiences Between Texts and Phenomenological Vignettes 5 Conclusion References From Art Image to Video/Comic-Image Learning. The Video Spot Stay at Home 1 Introduction: Art and Humor 2 Short Video and Humor 3 The Ritual of Dressing Between ‘Comfort’ and ‘Humor’ References What Images Say/What Users See. Exploring Mobile Augmented Reality for Visual History-Telling of Architectural Heritage 1 Introduction 2 UnivAQ Mobile AR 3 Augmented Visual History-Telling 4 Conclusions References All Things Sacred. An Experience in Diversity and Active Citizenship at a Contemporary Art Museum 1 (Un)safe Spaces for Unsafe Ideas? Beyond “Integration”, Towards “Interaction” 2 Teenagers Interpreting Sacred, Contemporary Art: Images of Diversity, Ways of Looking 2.1 The Context 2.2 Articulating the Process 2.3 Evaluation and Future Perspectives References A Video-Performance as a (Professional) Mirror. The Use of Composition in a Performative Research with Primary School Teachers 1 Introduction 2 An Embodied Research 3 Toward a Video-Performance 4 The Use of Aesthetics as a (Professional) Mirror. 5 Conclusion References Reimagining Cognitive Visualizations: Designers’ Leading Edge & Innovative Power 1 A Brief History of Virtual Reality for Health and Well-Being 2 The Design of Virtual Reality for Social Change 2.1 The Pioneers of Clinical VR 2.2 Photo-Realistic VR 3 Case Studies: Non-photorealistic VR Worlds 3.1 “Injustice – An Interactive VR Experience” 3.2 “Dreamwalker: A Surreal Virtual Reality Experience that Explores the World of Dreams” 3.3 “ANX Dread – A Virtual Reality Experience to Explore Anxiety” References Victimsville. Or How Hedjuk Landed in Berlin 2030 1 Introduction to Victimsville 1.1 The Course 1.2 Course Programme 2 Aims and Results 3 Discussion and Conclusions References Knowledge and Appreciation of Manga Comics in an Italian Sample 1 Introduction 2 Features of the Manga Comics 2.1 Short Insights in the Japanese Visual Language 2.2 What is the JVL Made of? 3 The Targets of Manga 3.1 Spreading of Manga in Italy 4 Methods 4.1 Participants 4.2 Materials and Procedure 4.3 Questions About the Habits Regarding Manga 4.4 Questions About Manga Types and Characters 5 Results 5.1 Cosplayer 5.2 Types of Manga 5.3 Characters 6 Discussion 6.1 Limitations and Future Work 7 Conclusions References From Mutilated to Complete Image. Lacunae in Paintings Through the Eyes of Restorers, Art Historians and Ordinary Viewers 1 Lacunae in Paintings: For Whom Are They a Problem? 1.1 Historical Considerations 1.2 Two Experimental Studies 1.3 Conclusions References Grasping the Fragility Aspects Through Spatial Inequalities Mapping. The Case of the Alpine Areas in Lombardy, Italy 1 Introduction 2 Mapping Spatial Inequalities of Tourism 3 Discussion 4 Conclusions References Bauhaus-Room: Design at the Service of New Didactic Applications 1 Introduction. The Bauhaus 2 Furniture Workshop: Between Geometry, Shape and Color 3 Bauhaus-Room: An Educational Experience 4 Conclusions and Perspectives of the Research References Illustration and Architecture 1 Introduction 2 State of the Art of Research and Methodology 3 Illustration as a Visionary Representation 4 Illustration as a Means of Communication 5 Illustration of Built Architecture 6 Conclusions References The Design of Product’s Packaging: Different Perception from Different Perspectives 1 Introduction 2 Products’ Packaging: From Biology to Surprise 3 Choices Against Mainstream of Packaging Design 3.1 Aims and Hypotheses 4 Methods 4.1 Participants 4.2 Materials and Procedure 4.3 Data Analysis 5 Results 6 Discussion 6.1 Limitations and Future Work 7 Conclusions References This Person Does not Exist. Representation Theories and Practices of a Desired Face 1 Introduction 2 Superhuman, Posthuman, Transhuman 3 Drawing, Image, and Aesthetic of Another Face 4 Conclusions References Using Virtual Reality as a Tool to Research, Analyze and Learn: The Competition for Palazzo del Littorio in Rome 1 Stereoscopy, Anaglyphs, and Binocular Vision 2 Examples of Learning Through Virtual Reality 3 VR for Architecture 4 The Competition for the Palazzo del Littorio and Giuseppe Terragni’s Project Hypothesis 5 Virtual Reconstruction, Immersive Tours, and VR References The Power of the Image in the Comics Culture. Two Examples Applied to Architectural Themes 1 Theoretical Study. (A. Urso) 1.1 From Representation to Communication 1.2 From Comics to Drawing: A Shared Idea of Space and Movement 1.3 Closure, Grid and Layered Design 2 The Two Studied Cases 2.1 Tiny Houses. (A. Urso) 2.2 Application of the Comic to the Search 2.3 Reggio Calabria: Research and Communication. (F. De Lorenzo) 2.4 Application of the Comic to the Search 2.5 Conclusions. (A. Urso) References Images of Property Market Analysis in a GIS Environment. The Exploration of a Unesco Site 1 Introduction 2 GIS Maps as a Means of Communication 3 The Case Study: The City of Sintra 4 Conclusions References Educating Spaces and Hybrid Images. Learning Strategies in School Buildings on the Kenyan Coast 1 Educating Murals 2 Cooperative Spaces, Creative Times and Imaginary Places References Thinking and Design Through Analogical Image Knowledge, Visual Simulation and Modeling Learning: The Uncanny Space of the Hall 1 An Architectural Issue: The “Uncanny” Space of the Hall 1.1 The Features of the Hall 1.2 The Design of the Hall and the Relationship with the Imagination 2 The Interdisciplinary Approach Between Project and Images: Architectural Design Workshop 2.1 The Compositional Design Approach 2.2 The Digital Representation of the Project Through the Scan-To-BIM Process and Latest Generation XR Tools 3 Design Experimentation: Three Halls Pedagogical Projects 3.1 Analogies and Reinterpretations. A Small Church in the District of San Nicolò in Mantova 3.2 The Construction of a Plastic Form. A Meditation Pavilion in the Nevada Desert 3.3 Building in the Architectural Heritage: A Sacred Space in the Courtyard of Palazzo Ducale of Urbino 4 Conclusions About the Interdisciplinary Experience References La Casa de los Toros de Barcelona References Decay Buildings and Their Impact on Urban Regeneration Through Art: A Case Study in Taiwan 1 Introduction 2 Methodology 3 Method Implementation 4 Discussion 5 Conclusions References Hervé Morvan, Artist and Poet of the “optique de la rue” 1 Premise 2 Hervé Morvan: From the Beginnings to 1950 3 Morvan: The years of Affirmation 4 Morvan: The years of Crisis References Archaeological Documentation from Drone 1 Introduction 2 Locri Epizefiri: The Greek - Roman Theatre 3 Theatron Survey 3.1 The Acquisition Campaign 3.2 Modeling and Rendering 4 Investigations 4.1 The Proportional Geometric Analysis 4.2 Stylistic Analysis 5 Conclusions References Image and Choreography. Transmitting to Replicate, Transferring to Create 1 New Media, Old Strategies. Approaches to the Circulation and Creation of Choreography on Social Networks 1.1 Choreography in the Networks 1.2 Replication-Based Pattern 1.3 Exploration-Based Pattern 2 Copy, Quote, Recreate. From the Recent History of Dance to TikTok and Back 3 Case Studies: Choreographic Creation Laboratories with Image-Based Methodologies 3.1 Actor-Spectator Body Workshop: Movement and the Photographic Image 3.2 Motion Scape Seminar: The Cartographic Image 3.3 Quinzena De Almada25 Dance Festival: The Perceived Image 4 Conclusions References The New Frontier of Images NFTs. The Digitalization of the Image in the Art World 1 Introduction 1.1 The Images in NFTs What They Are and How They Work [NC] 2 The Digitization of Images as a New Form of Art. [MC] 3 How to Create Images in NFTs. The Case Study. [NC] 4 Conclusion [MC] References Educational Power of Images. Visual Narrativity and Iconicity in Scientific Dissemination 1 The Original Educational Power of Images 2 Images as a Tool for Scientific Thought 3 Images to Disseminate Scientific Thought 3.1 Taxonomies by Images: Recueils, Atlases and Handbooks 4 Conclusions References Learning by Representing. Architectural Drawing Between Visual Simulations and Graphic Abstractions 1 Introduction 1.1 The Methodological Approach 1.2 The Methodological Approach 2 The Abstraction Process 2.1 The Logo: Concepts, Graphic Design, Elaborations 2.2 Analysis and Conceptualization of the Project as a Critical Approach Leading to Representation 3 Conclusions References The Image of Sacred Space in Desiderius Lenz’s Drawings the Aesthetics of the Rule 1 Introduction 2 Desiderius Lenz (1832–1928) 3 Architectural Projects by Lenz 4 Conclusions References Lidar Sensor for the Enhancement of the Architectural Heritage 1 Introduction 2 State of the Art 3 Optimization Workflow and Model Preparation for Interactive Platforms 4 Conclusions References Survey and Lighting Retrofit as Instrument of Knowledge and Valorisation: The Casa de Vacas 1 Introduction 2 Survey 2.1 Methodology 2.2 Result 3 Lighting Retrofit 3.1 Methodology 3.2 Results 4 Conclusion References A Partire dalla O di Giotto 1 Introduction 2 A Research Project with Undergraduates 3 The Genesis of the Girasole Nursery School Project 4 Good Questions. Art as Inquiry, Art as a Process 5 The Evolving Learning Trajectory in the Children’s Words and Images 6 Conclusions References That (Interrupted) Refined Ludus 1 From “Refined ludus” to Interrupted Memory: Against the Contemporary Drifts of the “Image Industry” 2 In the “Officina Della Immaginativa”: for a Collection of Fragments 3 From ludus Poliphili to the Game of Architecture: The Value of Imagination and the Fragments of the City 4 The “Poetic Potential” of the Fragments. “L’architecture en defi” by Antoine Grumbach 5 The Simplicity of the Image as a Design Ludus References Verbal Space and Visual Space Between Reality and Imagination 1 Visual Thinking and ‘Word-Iconic’ Representations 2 Narration and Translation 3 Collection of Spaces References Design for Graphicacy: The Case of Glocal Climate Change 1 The Importance of the Graphicacy 2 Design for Graphicacy 3 Design for Climate Graphicacy 3.1 Case 3: Glocal Climate Change 4 Discussion References The Development of Images in Mass Choreography: From Manual Notation to Computerized Notation 1 Introduction 2 The Influence of Technological Systems in the Design of Mass Choreographies 3 Choreographic Notation 4 Case Study References Image as a Vehicle of Cultural Expression Between Education and Society 1 Introduction: Educational Concept, Context and Actors Involved 1.1 Brief Analysis of Cultural Learning 1.2 The Study Sample Group 1.3 The Artistic Referent Between Previous Training and Professional Self-projection 1.4 Laboratory Teaching for Visual Skills 2 Cultural Expression: An “Artistic” or “Social” Competence? 2.1 Meaning and Activation of the Artistic Laboratory 2.2 Analysis of the Artwork, Extension to the Processes Involved 2.3 Pictures of War 2.4 Concepts in Image 3 Manifestations of Competence 3.1 Visual Meanings as Process Experiences 3.2 Emerging Conceptions and Conclusions References Drawing COVID-19. The Viral Image 1 Mutamento COVID-19: Psicopolitica E Digital Society [LL] 2 Viral Image: Social Campaigns and Graphic-Visual Communi-Cation [OZ] References From Head to Toe: An “Exquisite” Hopscotch as Learning and Research Through Drawing 1 Introduction 2 Play, Understand and Learn 2.1 The Game as a Didactic Strategy 2.2 Play as a Pedagogical Approach 3 Game Description 3.1 Contents 3.2 Explanation 4 How to Play 4.1 Starting 4.2 The Questions 4.3 The Players and Their Objective 4.4 The Winner 5 Rules 6 Final Thoughts and Conclusions 6.1 The Relationship Question 6.2 La Maga: An Artistic Reinvention of Hopscotch References Interpretive Communities: When Collaborative Writing Meets Metaphor-Based Object Design 1 Introduction 2 Theoretical Framework 2.1 Interpretive Communities and Rewriting: What for? 2.2 Images and Metaphors: At the Interface of Object Design 3 Methodology 4 The Case Studies 4.1 Case Study 1: Italo Calvino’s Il Barone Rampante 4.2 Case Study 2: Gabriel García Márquez’s Love in Times of Cholera (‘Christmas Night’, pp. 191–234) 4.3 Case Study 3: Albert Camus’s the Plague (pp. 47–75) 5 Discussion and Conclusion References Images in Motion: Percective Codes for Shared Space 1 Introduction 2 Spaces Re-written 3 New Codes of Perception of Space 4 Conclusion References Students’ Eyes Like Reality-Based Sceneries in E-Learning 1 Introduction 2 Use of video in E-learning 2.1 The Concepts of Presence and Immediacy 3 The Open Broadcasting Software 3.1 OBS used for Educational Purposes 4 Methods 4.1 Participants 4.2 Materials and Procedure 4.3 Data Analysis 5 Results 6 Discussion 6.1 Limitations and Future Work 7 Conclusions References The Image of Touristic Italy in the Magazines of the Late 19th and Early 20th Century 1 Introduction 2 Confronting Three Magazines 2.1 “L’Illustrazione Italiana” 2.2 “Le Cento Città d’Italia” 2.3 “La Rivista Mensile” of the Italian Touring Club 3 Conclusion References 3D GIS Information System for the Inventory of the Mudejar Heritage in Aragon. Architecture and Territory 1 Introduction 2 Case Study 3 Methodology 3.1 Standardization 3.2 Ontologies 3.3 Integral Information System 4 Results 5 Conclusions References The Image of the Contemporary City, a Critical Reflection on the Spaces We Live in 1 Society and Image. We Live in Superficiality 1.1 The Dominance of the Image and the Digital 1.2 Architecture as Object of Use 1.3 The Experience of Reality the Ethical Role of Architecture References Historical Views: Images for Comprehension of the Modern Garden 1 Introduction 1.1 The Landscape Garden 1.2 Research Objectives 1.3 The Analysed Gardens 1.4 The Vedutists 2 The Analysis of Views 2.1 Claude-Louis Châtelet and the Park of Petit Trianon 2.2 William Byrne and the Laeken Royal Park 2.3 Johann Friedrich Nagel and the Kingdom-Garden of Wörlitz 2.4 Fernando Brambila and the Jardin del Principe 3 Conclusions References Holographic Representation Tools and Technologies for New Learning Actions: DhoMus Project Applied to Pitigliano and Vetulonia Museums, Tuscany 1 The Narration of Scientific Contents in the Museum System 2 The DHoMus Project 3 The Case Study of San Francesco Church 4 Conclusion References The Graphic Representation of Data in Architectural Scientific Research. The Definition of Visual Elements 1 Information Design and Data Visualization: An Introduction 2 The Scientific Research in Architecture and the Representation of Data 3 Three Case Studies of Graphic Representation 3.1 Spread of Architectural Typologies Over a Territory 3.2 Processes and Vectors of Urban Expansion 3.3 Reading Places by Time and Space 4 Potential and Possibilities References @Re-Art Archive Experience. Innovation and Beauty. 1 Digital Services and Virtual Tours 2 Project @Re Art. The Objectives 3 The Activities 4 How to Mix Up Virtual Tour & Social Media Strategy: Some International Cases Histories 5 Conclusion References Housing Narratives. Stories of Distortion, Promotion and Originality Linked to the Marketing of Heritage 1 Introduction 1.1 Reading the Neoliberal City 2 Heritage as Narrative 3 London and Shanghai 3.1 Originality 3.2 Stability 4 Conclusions References The Observer’s Distance 1 Introduction: Modernity, Post-modernity, and Today 2 The Immanent Eye and God’s Eye 3 Metaphors 4 Conclusion: Atmosphere, Beneath and Beyond Weather References A Course of Architectural Documentation Through the Clouds. The Challenge of Teaching Survey Techniques During the Pandemic Emergency 1 Introduction 1.1 Teaching During the Pandemic 1.2 Going Digital to Fill the Gap 1.3 Learning into the Clouds 2 Adopted Methodology 2.1 A Teaching Strategy to Face the Crisis 2.2 Main Challenges and Mitigation Activities 2.3 Learning Verification and Main Outputs 2.4 Learning Verification and Main Outputs 2.5 The Case Study “Palazzo Merenda” 3 Documentation Outputs 4 Conclusions References Insights of Images Within the Chilean Student Architecture Press, 1930–1990 1 Student Press: A Reflection of Chilean Architecture Classrooms 1.1 Student Press of the Central Zone 1.2 Student Press from the South 2 Imaginaries in Architectural Press: Student Foundations of Chilean Visual Culture References Participatory Actions in Virtual Spaces. The Role of Images in the Construction of Shared Spaces 1 Introduction 2 Participatory Actions in Times of COVID-19 3 Images from a Virtual Square for a Real-Life City 4 Conclusions References When the Artifact Becomes Image: Representing Geometrical Query with Tangible Tools. Catalogues of Physical Models at the Turn of 1900 1 Introduction 2 Critical Reading of Some Catalogues of Models 2.1 1872, A Catalogue of a Collection of Models of Ruled Surfaces 2.2 1892, Katalog Mathematischer und Mathematisch-Physikalischer Modelle, Apparate und Instrumente 2.3 1907, Abhandlungen Zur Sammlung Mathematischer Modelle 2.4 1918 Geometrisches Zeichnen, Projektionslehre, Flächenmessung, Körpermessung 2.5 1960 Circa, Lehrmodelle Für Mathematik 3 Discussion and Conclusions References New Narrative and Graphic Tools in Museums. Experiments of Motion Graphic Technique Applied to Japanese Illustrations of Museo d’Arte Orientale (MAO) of Turin 1 Introduction 2 The Motion-Graphic Technique 3 The Research Framework: The Museum of Oriental Art 4 The Case Study 4.1 The Tokaido Road: A Travel from Edo to Kyoto 4.2 Utagawa Hiroshige and “the Fifty-Three Stations of the Tokaido” 5 The Tokaido’s Station: 53 Otsu. A Motion Graphic Project 6 Conclusion References Street Art: From Impertinent Transgression to Inclusive Citizenship 1 Toward a Common Inclusive Goal: The School Enter Out 2 From Impertinent Art to a Feeling of Citizenship References Style, Taste, Trend Perceptions, Statements and Misunderstandings in Design Theoretical Discourse 1 Introduction/Perception Matters 2 Methodology/Statements Matter 3 Methodology/Misunderstanding Matters? 4 Conclusions/A Theoretical Discourse References Photography and Representation of the Museum Visit Experience. Getting to Know Museum Audiences Through the Photographic Image 1 Photography and Museums 1.1 The Museum as a Photo Subject 1.2 The Publics and the Photography 1.3 The Photographer and the Museum Public 2 The Photography to Study the Museum Audience 2.1 The Visit Styles 2.2 Private Images Social Images. Experimenting Visual Studies for Visitor Studies 3 Conclusions References Drawing Modernity 1 Introduction 2 Ignazio Gardella. The Vicenza Theatre 3 Carlo Mollino. A House 4 Franco Albini. Villa Pestarini 5 Conclusions References Learning from Patterns: Information Retrieval and Visualisation Issues Between Bioimage Informatics and Digital Humanities 1 Introduction 1.1 Artificial Neural Networks 1.2 Patterns 1.3 Short History 2 Some Applications in Different Domains 2.1 Biology, Chemistry, Medical Studies 2.2 Glass: From Liquid to Solid “amorphous” State 2.3 Digital Humanities 2.4 Digital Heritage Studies 3 Modelling Complex Systems 4 Conclusions References The Mathematical Table of the Palazzina Cinese in Palermo. Animation and Virtual Reality Techniques for an Edutainment Project 1 Introduction 2 Survey, Modeling and Animation 3 Structuring the VR Experience 3.1 Preparatory Steps in 3DS Max 3.2 Processing in Unreal Engine 4 Conclusions References Unusual Rainbow. Images and Projections Between Art and Science 1 Optics and Rainbow in History 2 Emmanuel Maignan. A Rainbow for a Sundial 3 Charles Ross. Tangible Rainbow 4 Arturo Danusso. The Rainbow of Structures 5 Conclusions References Images as Communication of a New Normality. The Representation of the New Social Habits Introduced by the Covid19 Emergency in Public Spaces 1 Introduction 2 Visual Communication During a Pandemic 3 The Communication Materials on Covid19 4 Best Practices for Communication: Designing Visual Communication During a Pandemic 5 Conclusions and Final Considerations References Processes and Tools for Understanding the Survey Image 1 Introduction 2 Graphic Signs and Image Typologies 3 The Photogrammetric Image 4 The Survey Images 5 Conclusions References ABR Training for Educational Research: The Global Classroom Project 1 Introduction 2 Arts-Based Methods and Education 3 Course Structure 4 Conclusions References Architecture Beyond Images 1 Collage: Fragments of Architectural Thought from the Twentieth Century to Nowadays 2 Fala Atelier: Visual Storytelling in Architecture 3 Architectural Design Education Through Collage 4 Conclusions References Image Learning at the Crossroads Between Human and Artificial Intelligence 1 Images of Thoughts 2 (Visual) Thought Process Behind Images 3 The Thought-Representation Dyad 4 The Common Visual Thinking Among Humans and Machines 5 Conclusions References Clandestine Word. Images of Gesture Among the Arts 1 Silent Poetry: Introducing Our Topic via the Image-Text 2 The Gesture, a Mimetic Residue of a Universal Language 3 Pretext Examples 4 From Semiotics to Didactic Transposition 5 Conclusions References Coloured Patterns: Designing Urban Spaces Through Chromatic Abstractions 1 Introduction 2 Learning from Images to Design New Landscapes 3 From Analysis to Colour Pattern Design 4 Conclusions References The Role of Images in the Dematerialisation of Design Presentations During Pandemics 1 Introduction 2 State of the Art 3 Methodology 4 Results 5 Discussion 6 Conclusion References Read or Watch 1 Reed or Watch References The “Allegorical Facade” 1 The Opportunities of the Ephemeral: The Importance of Ritual Actions in Emergency Contexts 2 Case Study: The House Floats of New Orleans 2.1 The Typological Variety of Residential Architecture in New Orleans 2.2 Masked Facades for 2021’s Mardi Gras 3 Conclusions References Future Teachers’ Implicit Ideas on Creativity: Visual Stimuli for Idea-Generation Activities 1 Creativity in Teachers’ Beliefs 2 Aim of the Study 3 Method 3.1 Participants 3.2 Instruments and Procedure 4 Results 4.1 Implicit Ideas on Creativity, Creative Products, Processes and Ambiguous Visual Stimulus 4.2 Creativity and Teaching Experience 5 Discussion References Image Education and Didactics of Cultural Heritage. Graphic and Creative Workshops Within the Project “La Scuola Adotta La Città” 1 How to Carry Out a Didactics of Cultural Heritage 2 The Connection Between School and Territory: Some Experiences in Palermo References Emphatic Designs: Reclaiming Imagination in Architectural ‘Thinking’ 1 Introduction 2 On Architects’ Mistrust of Imagination and ‘Creative Thinking’ as a Design Method 3 On “Thinking Machines,” Brains and Computation 4 On Sartre’s Notion of Imagination and ‘Emphatic’ Designs 5 Conclusion References 1964–2020, from Tokyo to Tokyo. Heritage and Actuality of Pictographic Communication 1 Introduction 2 Tokyo 1964–Tokyo 2020, the Ideal Closing of a Circle 3 Conclusions References Image Education and Visual Digital Storytelling 1 Images and Visual Arts in the Teaching and Learning 1.1 Visual Education 1.2 Image Education in Kindergarten and Primary School 2 Technologies and Image Education 2.1 Technologies for Visual Learning 2.2 Visual Digital Storytelling 3 Experimentation 3.1 Presentation and the Research Question 3.2 Phases 3.3 Analysis of the Digital Artefacts 3.4 Analysis of the Results: Questionnaire References OPEN Communication of Science: The Role of Audiovisual Language in the Digital Museums 1 For an “Open” Communication of Scientific Research 2 Digital Museum: A Holistic System of Aesthetic and Educational Experiences 3 Audiovisual Communication and the Digital Museums 3.1 Video Rooms of the Museo Officina dell’Educazione (MOdE) 4 Conclusions References Animated Representations. Multimedia Techniques for Storytelling 1 Multimedia Representation for Storytelling 2 Palatine Chapel Mosaics Animation 3 Animation of an Opera Dei Pupi Playbill 4 Conclusions References Narratives of Glitch: Towards a New Understanding of the Imaginal 1 Introduction 2 Glitch: The Machine Stops 3 Narratives of the Streaming Age 4 A Hermeneutics of Error? 5 Conclusion References Semantic Model Learning 1 Introduction 2 Cultural Hybridizations 2.1 The Concept of Hybrid and the Remix Culture 2.2 Contemporary Hybridizations: Exempla 3 Drawing Semantic Models for Architecture and Design 3.1 The (Re)drawing of References: Choosing Poetics 3.2 The Design of the Semantic Model: Hybridizations and Aesthetic Recycling 4 Conclusions: A Theoretical Design for the Post-digital Era References The Power of Images to Imagine and Create Worlds Yet-To-Come 1 Introduction 2 Towards a Performativity in Image 3 Exploring Notions of Child 4 Conclusions References Polypony of Gazes in an Emergency. What Images Relate and How. The Tangible and Intangible Elements of Suspended Time 1 Introduction 2 Issues and Interpreters of Photographic Images. From Mass Media to Social Media to Custom Snapshots 3 Translation Introspective Views into Images. Illustrations, Comics, and Public Art 4 Objective Visual Formalization of Informational Messages. Signage and Infographic Models 5 Conclusion References “Infuturarsi”. Imagination and Argumentative Competence in Digitally Augmented Learning Contexts. Notes and Reflections on a Didactic Experience 1 Prologue 2 Act I: Imagining an “Earlier” Future 3 Act II: The School to Come 4 Epilogue: “Among the Crumbs of the Future” References From Mental Maps to Art: A Project on the University-Bicocca Sense of Place 1 Introduction: Milano-Bicocca and Its Territory 2 Beyond Cartographies: The Image of Milano-Bicocca 3 Methodology and Workflow 3.1 Methodological Framework 3.2 The Workshops 4 From Mental Maps to Arts 5 Future Steps References The Collages of Athens. The Representation of the City in the 21th Century 1 Introduction 1.1 Collage and the Metropolis 1.2 The Legacy of Collage Art in Greece 2 The City of Collages 2.1 Collage as Urban Metaphor 2.2 The Re-construction of the Image of Athens 2.3 Designing Interventions During the Economic Crisis 2.4 Disengagement and Autonomy 3 Conclusions References Pittronica Towards an Archaeology of the Electronic Image on Italian Television 1 Introduction 2 Personal Computer and Television 2.1 Radiotext (1984) 2.2 Chip (1984) 2.3 Bit, Storie di Computer (1984) 2.4 Non Necessariamente (1986) 2.5 Immagina, Segni e Sogni del Nostro Tempo (1987) 3 Conclusions References Author Index
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