Game Audio Fundamentals: An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
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Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design. Cover Half Title Title Page Copyright Page Dedication Table of Contents Acknowledgments Preface Introduction Part I: Theory and Tools 1 Acoustics and Analog Audio 2 Digital Audio 3 Music Theory for Audio Designers 4 Production Tools Part II: Soundscapes and Disciplines 5 DAW Essentials, Part I: Editing, Workflow, and Rendering 6 DAW Essentials, Part II: An Overview of Plug-ins 7 Understanding Soundscapes for Games 8 Sound Design 9 Music 10 Dialogue Part III: Practice 11 Production and Development 12 Implementation 13 Listening 14 Finding Game Audio Work Index
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