ENGLISH

Modeling a Character in 3DS Max, Second Edition

Book information

Publisher
Jones & Bartlett Publishers
Year
2005
ISBN
9781556220883, 1-55622-088-X
Open Library ID
OL8594203M
Language
english
Format
PDF
Filesize
66 MB (69266377 bytes)
Series
Wordware Game Developer's Library
Edition
2nd
Pages
602\602
Topic
Computers Media
Time added
2010-04-25 21:59:20

Description

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes

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