ENGLISH

Game audio implementation: a practical guide using the unreal engine

Book information

Publisher
CRC Press;Focal Press
Year
2016
ISBN
978-1-138-77724-8, 978-1-315-77278-3, 1138777242, 9781317679462, 1317679466
Language
english
Format
PDF
Filesize
35 MB (37064692 bytes)
Pages
463\486
Time added
2017-01-21 08:00:00

Description

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

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