ENGLISH

Eclipse Phase: Second Edition

Book information

Publisher
Posthuman Studios
Language
english
Format
PDF
Filesize
51 MB (53103004 bytes)
Series
Eclipse Phase
Edition
2
Pages
\435
Time added
2025-04-29 10:39:12

Description

Credits Table of Contents Infamy Starting Out What is Eclipse Phase? New to Roleplaying? Starting Players Starting Gamemasters A Note on Politics Core Concepts Transhumanism AIs and Uplifts Defeating Death Resleeving Ego Manipulation The Mesh Nanotech X-Risks Alien Exploration Factions Themes Post-Apocalyptic Survival Horror Infection Conspiracy Science Politics Change Core Campaigns Firewall Campaign Gatecrashing Campaign Criminal Campaign Character Archetypes Combat Social Technical Knowledge Setting Overview Inner System Main Belt Jovian Space Outer System The Fringe Exoplanets The Mesh Game Mechanics How to Play Dice Basics When to Roll the Dice Making Tests Who Rolls? Difficulty and Modifiers Superior Results: 33/66 Rule Criticals Defaulting Teamwork Types of Tests Success Tests Opposed Tests Actions & Time Action Turns Automatic Actions Quick Actions Complex Actions Task Actions Taking Time Rushing the Job Initiative & Order of Actions Initiative Order Taking the Initiative Delaying Actions Extra Actions Pools Using Pools Insight Moxie Vigor Flex Recharging Pools Temporary Pools Making Characters Character Stats Ego vs. Morph Aptitudes Skills Morph Derived Stats Traits Rep Gear Motivations Character Creation Overview CharacterCreation Advice Create as a Group Plan Ahead Playing An Async Step 1: Background Colonist Enclaver Freelancer Hyperelite Indenture Infolife Isolate Lost Underclass Uplift Step 2: Career Academic Covert Operative Enforcer Explorer Face Genehacker Hacker Investigator Medic Mindhacker Scavenger Scientist Soldier Techie Step 3: Interest Animal Handler Artist/Icon Async Commander Fighter Forensics Specialist Jack-of-all-Trades Jammer Networker Paramedic Pilot Rogue Slacker Spacer Student Survivalist Step 4:  Faction Step 5: Aptitude Template Step 6: Total Skills Step 7: Languages Step 8: Flex Step 9: Reputation Step 10: Customization Increased Aptitude Ego Traits Increased Flex Extra Languages Extra Rep Extra Skills Psi Sleights Specializations Step 11: Derived Stats Step 12: Starting Morph & Gear Starting Morphs Morph Traits Extra Gear Flex Points Step 13: Motivations Optional: Motivational Goals Final Touches Skills Skills and Aptitudes Skill Categories Field Skills Specializations Active Skill List Athletics Deceive Exotic Skill: [Field] Fray Free Fall Guns Hardware: [Field] Infiltrate Infosec Interface Kinesics Medicine: [Field] Melee Perceive Persuade Pilot: [Field] Program Provoke Psi Research Survival Know Skills Know: [Field] Using Know Skills Complementary Skills Morphs Common Biomorphs Pod Biomorphs Uplift Biomorphs Synthmorphs Flexbot Infomorphs Gear Packs Campaign Packs Profession Packs Traits Positive Traits Negative Traits Character Creation Example  Sample Characters Dante Hex Qi Sava Chi Killjoy Njál Zahiri Astika Jinx Shrike Whisper Amaru Timoti Berk Elis Pivo How it Came to Be Slouching Towards Singularity Before The Fall The Fall After the Fall Timeline Accelerated Future Beyond Death The New Normal Body Issues New Life Artificial Intelligences Uplifts Mercurial Social Status Information Society The Mesh Vigilance Mind Hacking A Better You Neurodiversity Mental Augmentations Multiplicity Social Thoughts Space & Other Worlds Egocasting Space Travel Gatecrashing: The Real Story Habitats Planetary Habitats Centrifugal Habitats Microgravity Other Habitats Nanofabrication Nanofabbers Blueprints Feedstock Printing Doing it the hard way Remaking Society Artisanal Goods Transhuman Culture Fear and Paranoia Life After the Fall Can We Trust Our Tech? Where's the Humanity? Identity Crises An Uncertain Future Dead Planets The Factors Firewall Public and Private Life Social Networks Reputation Social Capital and Mutual Aid Exposure Taking Private Moments Gaming and Griefing Memetic Warfare Earth’s Legacy Processing the Loss The Longing for Earth The Blockade The Datapocalypse Earth Relics Old Identities A New Homeworld Culture & Clades transnational citizenship Regional Clusters Morphological Clades Non-Human Clades Virtual Tribes Cultural Experimentation Cultural Survival Transhuman Sexuality Sexuality After the Fall Polyamory Synthmorphs New Experiences Sex Work Family and children Children and Reproduction Education Media & Entertainment The New Journalism The Glitterati Metacelebrities Digital Distractions Sports The New Political Economy The System Split The Inner System The Outer System Jovian Republic State of the System Market Economies Old Market Systems Transitional Economies Intellectual Property Hypercorps Indentures Freelancers Oligarchs and Dynasties The New Economy Open-Source Fabrication Forget Money Property Cooperative Work The Role of Rep Extropian Markets Keeping the Peace Patchwork Jurisdictions The Reach of the Law Interstate Affairs Ego Hunters Investigations and Forensics Identity Issues Prosecution and Punishment Extropian Contract Law Autonomist Legalities Property Claims Gatecrashing Law Crime Violence Property and Theft Online Crimes Vice Ego Trafficking Other Crime Factions Inner System Polities The Lunar-Lagrange Alliance (LLA) The Morningstar Constellation The Planetary Consortium Tharsis League Outer System Polities Anarchists The Autonomist Alliance Extropians The Jovian Republic Scum The Titanian Commonwealth Social Movements Argonauts Barsoomians Bioconservatives Brinkers Exhumans Mercurials Reclaimers Sapients Socialites The Ultimates Hypercorporations The Modern Hypercorp Agritech and Pharma Banking and Finance Cognitive Sciences & Uplift Data Management Energy Gatecrashing Habitats and Ships Manufacturing & Nanofab Media Medical Sciences & Biomorphs Mining/Resources Security Shipping Social Media and Searches Religious Groups Religion After the Fall Christianity Hinduism Islam Judaism Mormonism Pagan spiritual paths Post-Fall Religions Criminal Groups Gangs Hidden Concern Intelligent Design (ID Crew) Night Cartel Nine Lives Pax Familae Pirates Triads Firewall History Structure Internal Factions System Gazetteer Sol and Mercury Sol Vulcanoids Mercury Venus The Surface Life in The Clouds Transportation Rise of the Morningstar Terraforming Venus Aerostats Orbitals Surface Habs Earth and Earth Orbit Luna Lunar Living Lunar Travel Lunar Attitudes Lunar Crime Lunar Habitats Mars Terraforming Martian Travel Powder Keg Martian Settlements The Martian Trojans The Main Belt Belt Stations Jupiter The Angry God Jovian Life Jovian Settlements The Jovian Trojans Saturn The Ringers Gas Mining Saturnian Settlements Titan Uranus and Neptune The Ice Giants Uranus Uranian Moons Neptune Neptunian Trojans The System Fringe The Inner Fringe The Outer Fringe The Kuiper Belt & Oort Cloud Quarantine Zones Iapetus New Mumbai Containment Zone TITAN Quarantine Zone Other Locations The Pandora Gates The Vulcanoid Gate The Martian Gate The Pandora Gate The Fissure Gate The Discord Gate Other Gates Extrasolar Systems Droplet Echo Portal Sunrise Action & Combat Resolving Combat Step 1: Declare Attack Step 2: Declare Defense Step 3: Apply Modifiers Step 4: Make Opposed Test Step 5: Determine Result Step 6: Roll Damage Step 7: Apply Armor Step 8: Apply Damage Step 9: Determine Wounds Melee Combat Melee Ware Melee Weapons Melee Rules Multiple Targets Reach Touch-Only Attacks Improvised Weapons Ranged Combat Ranged Combat Rules Beam Weapons Beam Weapon Ware Beam Weapons Beam Weapon Rules Spray Weapons Thrown Weapons Weapon Systems Kinetic Weapons Firearms Railguns Kinetic Ammunition Seeker Weapons & Grenades Seeker Missiles and Grenades Seeker and Grenade Rules Armor Energy vs. Kinetic Armor Value Layering Armor Armor Visibility Armor Ware Armor Gear Weapon/Gear Traits Weapon Accessories Armor Mods Special Attacks Area-Effect Attacks Attacks Against the Helpless Blind Attacks Called Shots Coated Weapons Demolitions Shock Attacks Two-Handed Weapons Wielding Two or More Weapons Physical Health Damage Points Durability Wounds Wound Effects Bleeding Out Death Rating Death Healing & Repair Biomorph Healing Synthmorph/Object Repair Mental Health Stress Points Lucidity and Stress Trauma Trauma Effects Insanity Rating Mental Healing & Psychosurgery Psychosurgery Care Natural Healing Disorders Other Action Factors Conditions Full Defense Perception Sizes Surprise Social Actions Social Manipulation Social Attacks Stressful Situations Willpower Stress Tests Hardening Movement Movement Rate Movement Actions Movement Types Vehicle Movement Control Chases Crashes Attacking Passengers Objects & Structures Ranged Attacks Shooting Through An Object Making Objects Repairing Objects Modifying Objects Future Materials Environmental Factors Asphyxiation Decompression Falling Fire Gravity Weather Hostile Environments Atmospheric Contamination Dangerous Atmosphere Extreme Heat and Cold Extreme Pressure Gravity Transition Zones Radiation Surface Hazards Underwater Vacuum Downtime Actions Acquire/Make Things Change Your Motivation Fulfill Responsibilities Manage Your Rep Mod Yourself Train and Improve The Mesh Everyware Getting Online Your Online Presence Mesh Topology Slaved Devices PANs: Personal Area Networks VPNs: Virtual Private Networks Tiered Systems Air-Gapped Systems Islands in the Net Common Mesh Uses Augmented Reality (AR) Backups, Forking, Egocasting Banking Communications Experience Playback (XP) Gaming Location Services/Mapping Media and News Mobile Offices Psychosurgery Searches Sensor Feeds and Coveillance Social Networks Tagging Virtual Reality (VR) Devices, Apps, & Links Hardware Software Wireless Links Accessing Multiple Systems Authentication & Encryption Mesh ID Accounts & Access Privileges Authentication Methods Circumventing Authentication Encryption Mesh Actions Universal Actions Security Actions Admin Actions Scripting AIs & Muses ALIs Muses AGIs ASIs Non-Standard AIs Infomorphs Home Device Digital Speeds Moving Between Devices Copying Deletion Evacuating Cyberbrains Sleeving Morphs Backing Up Infomorphs and Muses Infomorph Riders Online Research Search Challenges Search Capabilities Research Tests Real-Time Alerts Searching Specific Systems Tracking Physical Tracking Mesh Activity Tracking Tracking Countermeasures Hacking Hacking Tests Intrusion Intruder Status Changing Status Countermeasures Firewall System Defender Security Alerts Passive Countermeasures Active Countermeasures Security Audits System Subversion Break Encryption Control Ware Disable Safety Mechanisms Edit AR Feed Eliminate Traces Force Re-authentication Hide File or Process Impair Senses Inject AR/Illusion Install Backdoor Install Blocker Jam Signals Loop Sensor Feed Modify TacNet Sniff Traffic Suppress Alarm Suppress Process Tap AR Tap Senses Mesh Combat Local vs. Remote Mesh Attacks and Defense Mesh Damage and Armor Mesh Wounds Mesh Durability Mesh Damage Repair Hardware Damage Damage and Infomorph Riders Glitches Mindware Hacking Preconditions Encoded Security Mindware Subversion Virtual Reality Accessing Simulspaces Domain Rules Simulmorphs Immersion Simulspace Rules Cheat Codes Hacking Simulspaces Simulspace User Actions Admin/Cheat Actions Surveillance Hacking Detecting Sensors Avoiding Recognition Active Jamming Hacking Sensors Ripping Sensors Dead Zones Skipjacking Avoiding Eavesdropping Psi Psi Overview Prerequisites Morphs and Psi Mental Fragmentation Sleights Infection Rating Watts-MacLeod Sub-Strains The Architect The Beast The Haunter The Stranger The Xenomorph Roleplaying Asyncs Using Psi Psi Range Targeting Opposed Tests Mental Armor Target Awareness Duration Infection Modifiers The Infection's Influence Pushing Sleights Infection Rating Thresholds Easing the Infection Influence Effects Psi Sleight Summaries Psi-Chi Sleights Psi-Gamma Sleights Transhuman Tech Backups & Uploading Cortical Stacks Uploaded Backups Death and Backup Insurance Resleeving Complications Resleeving Tests Resleeving and Pools Acquiring Morphs Determining Morph Points Increasing Your MP Spending Morph Points Resleeving and Morph points Modifying Morphs Making Morphs Forking & Merging Types of Forks Forks and Society Creating a Fork Neural Pruning Handling Forks Merging Psychosurgery Difficulties Using Psychosurgery Roleplaying Mind Edits Psychosurgery Procedures Awareness Block Behavioral Masking Deep Learning Hidden Knowledge Interrogation Memory Editing Mental Evaluation Merging Neural Pruning Personality Editing Psychotherapy Remove Infection Skill Imprints Skill Suppression Tasping Identity Systems Ego ID Identity Verification Circumventing ID Checks Habitat Access Egocasting Physical Arrivals Habitat Infiltration Space Travel Local Travel Distance Travel Space Travel Basics Travel Times Space Combat Weapons and Swarms Stealth and Sensors Deep Space vs Orbital Character Options Other Narrative Options Ship & Habitat Hacking Airlocks Bulkhead Doors Hulls and Superstructure Life Support Reactors Reputation Social Networks Rep Scores Rep Networks for Research Networking Using Rep Reputation & ID Favors Gear Gear Rules Gear Design Gear Complexity Gear Modifiers Gear Quality Gear Size Concealing Gear Meshed Gear Interfaces Power Ware Acquiring Gear Missions and Gear Points Acquiring Gear During Missions Other Gear Considerations Nanofabrication Raw Materials Blueprints Printing Tests Services Mesh Services Physical Services Common Tech & Ware Standard Augmentations Everyday Technology Sensory Augmentations Senses and Sensors Sensory Databases Active vs. Passive The Electromagnetic Spectrum Soundwaves Combined Sensor Systems Mental Augmentations Skillsofts Social Augmentations Combat Augmentations Physical Augmentations Meshware Apps & ALIs Apps ALIs and Muses Scorchers Tactical Networks Creatures Genetically Modified Organisms Smart Animals Xenofauna Chemicals, Drugs, & Toxins Drug and Toxin rules Addiction and Abuse Chemicals Cognitive Drugs Combat Drugs Health Drugs Nanodrugs Narcoalgorithms Petals Psi Drugs Recreational Drugs Social Drugs Toxins Comms & Mesh Gear Communications Neutrino Communicators Quantum Farcasters Quantum-Entangled Communication Mesh Hardware Espionage & Security Tech Mission Gear Exploration Tools Salvage Tools Science Tools Survival Tools Vacsuits Nanotech Hives Nanofabricators Nanoswarms & Microswarms Swarm Rules Swarms Robots Robot Ware Remote Operations Combat Bots Exploration Bots Medical Bots Personal Bots Recon/Surveillance Bots Utility Bots Vehicles Vehicle ware Aircraft Exoskeletons Groundcraft Hardsuits Hybrid Vehicles Nautical Craft Personal Transport Devices Spacecraft Running the Game Ad Astra The Elevator Pitch The First Session Prepping Your Campaign Scenarios & Campaigns How Many Sessions? Story Arcs Creating Scenarios Character Tie-Ins Easing In Bringing It To Life Social Media Dynamics The Street Finds Its Own Uses Fork Concerns NPC Timelines Recurring Villains Know Skills & Science Known? Frame the Question Hypothesis and Prediction Testing Analysis Super-Empowered Characters Logistics and Nanofabrication Fork Hordes Time Distortion Let’s Nuke It Puny Transhumans Providing Outlets Gamemaster Tips Tracking Backups Handling Muses and ALIs Skill Use Diverging From Canon In-Play Worldbuilding Play Culture & Behavior Maps Transhuman Themes Watching Boundaries Philosophical Futureshock Safety Procedures Campaign Themes Rez & Rep Rewards Rez Points Reputation Gain and Loss Threats & X-Risks X-Risks Alien Conflict Astronomical Events Economic Disruptions Infectious Agents Intelligence Amplification Mega-Engineering Memetics Mental Subversion Nanotechnology & Swarms Political Threats Unforeseen Threats Secret Histories Newcomers Long-Term Residents Neo-Gods Ascension and Infections Behind the Fall Aftermath Security Systems Access Control Sensor Scans Active Countermeasures Traps Spotting Traps Disarming Traps Trap Listings NPC & Threat Rules Threat Types Niche Numbers Threat Level Threat Pool Tailoring Challenges Minimum Damage NPCs/Threats and Stress What PCs Know About Threats The ETI Capabilities Speculation Agenda The Iktomi Dream Shells Iktomi Kumobot Exhumans Limbwalker Neurode Predator The Exsurgent Virus What Is Known Diversity of Forms Countermeasures Using the Exovirus in Play Exsurgent Infection Infection Rating Infection Test Basilisk Hacks Biological Infection Digital Infection Nanoplague Infection Infection, Resleeving, & Backups Infection and Psychosurgery Exsurgent characters Exsurgent-Infected PCs Roleplaying Exsurgents Exsurgent Psi Exsurgent Synthmorphs & Psi Pushing Exsurgent Psi Psi-Epsilon Sleights Exsurgent Strains Alter Haunting Virus Mindstealer Skrik Watts-MacLeod Whisper Xenomorph Exsurgent Types Creeper Fractal Troll Jelly Shifter Skrik Snapper Wastewalker Whipper Worm Factors Biology Communication Factor Colonies Sociology Technology Interactions with Transhumanity Factor Ambassador Factor Guardian Firewall Designing the Server Joining Firewall The Eye Firewall Interactions The Prometheans Project Ozma Ozma Operations Embedded Ozma Agent Other Intel Services Fleet Intelligence(Titanians) ISET(Argonauts) JSFI(Jovians) Oversight(Planetary Consortium) Science Police(Titanians) Stellar Intelligence(Plan.Consortium) The Pandora Gates Appearance The Wormhole Operations Gate Rules The TITANs' Legacy Background Aftermath Known TITANs Using the TITANs in Game TITAN Nanoviruses TITAN Machines & Minions Fetch Fractal Headhunter Puppet Self-Replicating Nanoswarm Warbot Appendices Glossary References Fiction Comics and Graphic Novels Non-Fiction Roleplaying Games Movies & television Index Complete List of Mesh Actions Universal Actions Security Actions Admin Actions Hacking Actions Mindware Hacking Simulspace User Actions Simulspace Admin/Cheat Actions Complete List of Morphs Rules Primer Character Sheet

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