Simulating Heterogeneous Crowds with Interactive Behaviors
Book information
Description
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation. Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate
Similar books
Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming
2009 · PDF
GPU Pro 360 Guide to Image Space
2018 · PDF
GPU Pro 360 Guide to 3D Engine Design
2018 · PDF
Graphics and Visualization: Principles & Algorithms
2008 · PDF
Design and Implementation of 3D Graphics Systems
2012 · PDF
MySQL® Notes for Professionals book
2018 · PDF
MrExcel 2022: Boosting Excel
2022 · PDF
MrExcel 2022: Boosting Excel
2022 · PDF