STEAM Teaching and Learning Through the Arts and Design
Book information
Description
In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students’ full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment, Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics, Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources—with tips for adapting to different grade levels—and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually stunning, full-color images, this book fuses tried-and-true best practices with highly applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists. Cover Half Title Title Page Copyright Page Dedication Contents Models Preface Acknowledgments PART I: STEAM Teaching and Learning: Planning, Instruction, and Assessment 1. STEAM Teaching and Learning Through the Arts and Design STEAM’S Disciplines Science Technology Engineering Arts Mathematics Artistic Behaviors and STEAM Idea Development Observation Imagination and Wonderment Persistence Making Creative Connections Yes, We Can Teach STEAM! Moving Full STEAM Ahead… Chapter Questions and Activities References 2. Bright Ideas for STEAM Planning Planning and the Artists’ Lessons to Thrive! Chapters Equity, Diversity, and Inclusion Goal Setting Choice-Based STEAM Lessons Learning Spaces and Resources The Context-Driven Rationale Big Ideas, Enduring Understandings, and Essential Questions Writing Measurable Objectives Daily Learning Targets Procedures STEAM Standards: Building Interdisciplinary/Transdisciplinary Connections Moving Full STEAM Ahead… Chapter Questions and Activities References 3. Instruction and Assessments that Shine Authentic Instruction Inquiry-Based Research STEAM Safety and Ethics Assessment Moving Full STEAM Ahead… Chapter Questions and Activities References PART II: Artists’ Lessons to Thrive! Idea Development 4. Nam June Paik: Mapping the Electronic Superhighway STEAM Amplifiers Choice #1—Time-Based Media: Artist’s Intent, Conservation, and Performance STEAM Amplifiers Choice #2—Cartography, Satellite Images, and Lidar Technology STEAM Amplifiers Choice #3—Digital Drawings and Manipulations STEAM Amplifiers Choice #4—Video Technologies as Art Moving Full STEAM Ahead… References 5. Alma Thomas: Beyond a Shadow of a Doubt STEAM Amplifiers Choice #1—The Solar Eclipse STEAM Amplifiers Choice #2—We Practice Sun Safety! STEAM Amplifiers Choice #3—Engineering Star-Studded Marionettes STEAM Amplifiers Choice #4—Stop-Motion Animations and Claymations Moving Full STEAM Ahead… References 6. Deborah Butterfield: Horse Power Leading the Way STEAM Amplifiers Choice #1—Understanding Earthquakes STEAM Amplifiers Choice #2—Volcanology STEAM Amplifiers Choice #3—Measuring the Impacts of Acid Rain STEAM Amplifiers Choice #4—Plastic Marine Debris Moving Full STEAM Ahead… References PART III: Artists’ Lessons to Thrive! Observation 7. Katsushika Hokusai: Capturing a Great Wave STEAM Amplifiers Choice #1—Understanding Waves STEAM Amplifiers Choice #2—Interpreting Under the Wave off Kanagawa STEAM Amplifiers Choice #3—Gyotaku Fish Printing STEAM Amplifiers Choice #4—Severe Weather Conditions Moving Full STEAM Ahead… References 8. Claude Monet: Cultivating Artistic Vision STEAM Amplifiers Choice #1—Protecting Our Watersheds STEAM Amplifiers Choice #2—Building Bridges STEAM Amplifiers Choice #3—Ophthalmology, Optometry, and Artistic Vision STEAM Amplifier Choice #4—Water Garden Scavenger Hunt Moving Full STEAM Ahead… References 9. Desert View: Designing an Inter-Tribal Cultural Heritage Site STEAM Amplifiers Choice #1—Fred Kabotie: Hopi Room’s Teachings STEAM Amplifiers Choice #2—Multidisciplinary Conservation STEAM Amplifiers Choice #3—Cultural Appropriation STEAM Amplifiers Choice #4—First Voices Moving Full STEAM Ahead… References PART IV: Artists’ Lessons to Thrive! Imagination and Wonderment 10. Camille Utterback: Interactive Designs that Move Us STEAM Amplifiers Choice #1—Algorithms STEAM Amplifiers Choice #2—Getting Started with Coding STEAM Amplifiers Choice #3—Seeing AI: An Assistive Technology STEAM Amplifiers Choice #4—Interactive Art Installation Etiquette Moving Full STEAM Ahead… References 11. George Lucas: A Lasting Force STEAM Amplifiers Choice #1—Kinetic Art Bots STEAM Amplifiers Choice #2—Robots STEAM Amplifiers Choice #3—Green-Screen Compositing STEAM Amplifiers Choice #4—Wiser Visual Culture Studies Moving Full STEAM Ahead… References 12. Jenova Chen and Kellee Santiago: The Art of Video Games STEAM Amplifiers Choice #1—Designing Games for the Future STEAM Amplifiers Choice #2—Video Games as Art STEAM Amplifiers Choice #3—Gaming Music and Emotion STEAM Amplifiers Choice #4—Engineering Wind Turbines Moving Full STEAM Ahead… References 13. Janet Echelman: Illuminating the Built Environment STEAM Amplifiers Choice #1—Sustainable Urban Design STEAM Amplifiers Choice #2—Material Science and Engineering STEAM Amplifiers Choice #3—LED Lighting Up Our Lives STEAM Amplifiers Choice #4—Aesthetic Categories Moving Full STEAM Ahead… References PART V: Artists’ Lessons to Thrive! Persistence 14. Litha Soyizwapi: Designing a Train of Thought STEAM Amplifiers Choice #1—User Experience and User Interface Design STEAM Amplifiers Choice #2—App Design STEAM Amplifiers Choice #3—Sustainable Transportation STEAM Amplifiers Choice #4—Thriving Through Failures Moving Full STEAM Ahead… References 15. Jim Henson: Big Leaps and So Much Laughter STEAM Amplifiers Choice #1—The Rainbow Connection and Neuroscience STEAM Amplifiers Choice #2—Laughter is Contagious and Good for Us! STEAM Amplifiers Choice #3—It’s So Easy Bein’ Green Scientific Reporting STEAM Amplifiers Choice #4—In the Green: Leaping into Financial Literacy Moving Full STEAM Ahead… References 16. Sally Blakemore: Engineering 360° Pop-Up Books STEAM Amplifiers Choice #1—Safe Aerodynamic Travels STEAM Amplifiers Choice #2—Bon Appétit STEAM Amplifiers Choice #3—Championing Diversity STEAM Amplifiers Choice #4—Hip Hip Hooray: We can Teach STEAM! Moving Full STEAM Ahead… References PART VI: Artists’ Lessons to Thrive! Making Creative Connections 17. Sites of Engagement Franz Marc Mamie Bryan Stephan Micheletto-Blouin Building Creative Connections STEAM Amplifiers Choice #1—Celebrating Healthy Living STEAM Amplifiers Choice #2—Biological Lifecycle Assessment Moving Full STEAM Ahead… References 18. Art, Design, and Compiled Data Antoni Gaudi Architectural Model of the Temple of King Solomon Damascus Room Violet Oakley’s Pennsylvania Capitol Murals Building Creative Connections STEAM Amplifiers Choice #1—Inclusive 3D Printing STEAM Amplifiers Choice #2—Augmented Realities Moving Full STEAM Ahead… References 19 Let’s Go Places! Betye Saar Patti Warashina Susan Brandeis Building Creative Connections STEAM Amplifiers Choice #1—Drones, Art, and Society STEAM Amplifiers Choice #2—Aerodynamic Drone Flights Moving Full STEAM Ahead… References PART VII: Moving Full STEAM Ahead: Exciting Adventures Await Us… 20. Meet the Educators: Great STEAM Teaching and Learning in Practice! Modeling Planning and Instruction Through STEAM Standards: Cathy Smilan Personally Driven Entry Points To STEAM Instruction and Assessment: Richard Siegesmund Evaluating STEAM School Designation Programs: Mabel Morales and Kirstie Martinez Removing Boundaries in STEAM Education: Yichien Cooper Facilitating STEAM Mindsets Using the Colors of the World: James Wells Accessing STEAM with Assistive Technologies: Monica Leister, Joshua Harper, and Allen Huang Museum-Led Professional Developments for Arts- and STEAM-Infusion: Allison Ross, Anne Henderson, Shaun Giles, and Katherine Webb STEAM-Driven Community Arts Education: Levar Robinson Teaching Artists Soaring STEAM Education to New Heights: Mike Mitchell and Mahwish Chishty Nurturing Emotional Intelligence Through STEAM: Adriana Castro-Garcia, Kaitlyn Estes, Menley Saylor, and Lucy Langworthy STEAM Mindsets in the Non-School Hours: Henry and Iris Lau Moving Full STEAM Ahead: Exciting Adventures Await Us… Chapter Questions and Activities References
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