Virtual Reality Systems, 1/e PB
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Description
The Book is brand new.Guaranteed customer satisfaction. Contents 1 Virtual Reality and Virtual Environments 1.0 Introduction 1.1 Computer graphics 1.2 Real-time computer graphics 1.3 Flight simulation 1.4 Virtual environments 1.5 Virtually here 1.6 What is required? 1.7 The benifits of virtual reality 2 Historical Development of VR 2.0 Introduction 2.1 Scientific landmarks 3 3D Computer Graphics 3.0 Introduction 3.1 The virtual world space 3.2 Positioning the virtual observer 3.3 The perspective projection 3.4 Human vision 3.5 Stereo perspective projection 3.6 3D clipping 3.7 Colour theory 3.8 Simple 3D modelling 3.9 Illumination models 3.10 Reflection models 3.11 Shading algorithms 3.12 Radiosity 3.13 Hidden-surface removal 3.14 Realism 3.15 Stereographic images 4 Geometric Modelling 4.0 Introduction 4.1 From 2D to 3D 4.2 3D space curves 4.3 3D boundary representation 4.4 Other modelling strategies 5 Geometrical Transformations 5.0 Introduction 5.1 Frames of reference 5.2 Modelling transformations 5.3 Instances 5.4 Picking 5.5 Flying 5.6 Scaling the VE 5.7 Collision detection 6 A Generic VR System 6.0 Introduction 6.1 The virtual environment 6.2 The computer environment 6.3 VR technology 6.4 Modes of interaction 6.5 VR systems 7 Animating the Virtual Environment 7.0 Introduction 7.1 The dynamics of numbers 7.2 The animation of objects 7.3 Shape and object inbetweening 7.4 Free-form deformation 7.5 Particle systems 8 Physical Simulation 8.0 Introduction 8.1 Objects falling in a gravitional field 8.2 Rotating wheels 8.3 Elastic collisions 8.4 Projectiles 8.5 Simple Pendulums 8.6 Springs 8.7 Flight dynamics of an aircraft 9 Human Factors 9.1 The eye 9.2 The ear 9.3 The somatic senses 9.4 Equilibrium 9.5 Conclusions 10 Virtual Reality Hardware 10.0 Introduction 10.1 Sensor Hardware 10.2 Head-coupled displays 10.3 Acoustic hardware 10.4 Integrated Vr systems 11 Virtual Reality Software 11.0 Introduction 11.1 Modelling virtual worlds 11.2 Physical simulation 11.3 VR toolkits 11.4 Summary 12 Virtual Reality Applications 12.0 Introduction 12.1 Engineering 12.2 Entertainment 12.3 Science 12.4 Training 12.5 Summary 13 The Future 13.0 Introduction 13.1 Virtual environments 13.2 Modes of interaction 13.3 Conclusion
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