Video Games and Storytelling [recurso electrónico] Reading Games and Playing Books
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Description
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives. Abstract: The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-a-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives. Read more... Front Matter ....Pages i-vii Introduction: Video Games and Storytelling (Souvik Mukherjee)....Pages 1-21 Front Matter ....Pages 23-23 Machinic Stories: The Literature Machine, Technicity and the Computer Game (Souvik Mukherjee)....Pages 25-47 (W)Reading the Machinic Game-Narrative (Souvik Mukherjee)....Pages 48-72 Front Matter ....Pages 73-73 Reading Games and Playing Books: Game, Play and Storytelling (Souvik Mukherjee)....Pages 75-102 Shapeshifting Stories: Reading Video Game Stories through Paratexts (Souvik Mukherjee)....Pages 103-120 Front Matter ....Pages 121-121 Ab(Sense) of an Ending: Telos and Time in Video Game Narratives (Souvik Mukherjee)....Pages 123-145 Playing in the Zone of Becoming I: Agency and Becoming in Video Games (Souvik Mukherjee)....Pages 146-173 Playing in the Zone of Becoming II: ‘Becoming’ as Identity-Formation in Video Games (Souvik Mukherjee)....Pages 174-208 Concluding Remarks: Video Games versus Books, and Other Egg-Endian (Non)Debates (Souvik Mukherjee)....Pages 209-218 Back Matter ....Pages 219-239
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