Pervasive Advertising
Book information
Description
Following decades of exciting developments in laboratories around the world, pervasive computing technologies are starting to reshape our world in real ways. Computers, visible and invisible, are everywhere: traditional signs and billboards are being replaced by digital signage, projections, and interactive surfaces. Communication is digital and ubiquitous—the majority of the world’s population uses mobile phones. Physical computing and robotics make physical environments digital and interactive. It is apparent that analogous for developments on the Internet, advertising will be the business model driving pervasive computing. These new computing technologies are powerful tools for advertising and they will supersede traditional advertising in the near future. Pervasive computing is the disruptive technology for advertising. This book presents the core principles of Pervasive Advertising and makes accessible to practitioners and researchers alike research findings in pervasive computing, modern advertising, and human-computer interaction. The major opportunities addressed include: symmetric communication, the long tail, powerful experiences, personalization, context adaptivity, audience measurement, and automated persuasion. The major challenges addressed include: calm and engaging advertising, privacy, and ethical persuasion. This book presents and discusses innovative applications based on digital signage and mobile advertising, venturing into new territories like music and scents. This book is intended as a guide for: • Advertisers who want to understand how new technologies revolutionize their field. • Pervasive computing engineers and researchers who want to understand what business models will drive their technologies in the real world. • Anyone who is interested in how pervasive advertising will shape the future of urban life.
Similar books
Human Machine Interaction: Research Results of the MMI Program
2009 · PDF
Interactivity, Collaboration, and Authoring in Social Media
2016 · PDF
Guide to Brain-Computer Music Interfacing
2014 · PDF
Human Error, Safety and Systems Development: 7th IFIP WG 13.5 Working Conference, HESSD 2009, Brussels, Belgium, September 23-25, 2009, Revised Selected Papers
2010 · PDF
Human-Computer Interaction. Interaction Platforms and Techniques: 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part II
2007 · PDF
Human-Computer Interaction. Interaction Design and Usability: 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I
2007 · PDF
Interactive Systems. Design, Specification, and Verification: 15th International Workshop, DSV-IS 2008 Kingston, Canada, July 16-18, 2008 Revised Papers
2008 · PDF
Engineering Interactive Systems: EIS 2007 Joint Working Conferences, EHCI 2007, DSV-IS 2007, HCSE 2007, Salamanca, Spain, March 22-24, 2007. Selected Papers
2008 · PDF